protected GameLevelInfo()
        {
            Id    = Guid.NewGuid().ToString();
            Scene = new InfoLanguageItem <FortScene> {
                UseOverridedValue = true, OverridedValue = new FortScene()
            };

            DisplayName = new InfoLanguageItem <string>();
        }
 protected GameLevelCategory()
 {
     Id = Guid.NewGuid().ToString();
     ChildrenCategory = new GameLevelCategory[0];
     GameLevelInfos   = new GameLevelInfo[0];
     DefaultScene     = new InfoLanguageItem <FortScene> {
         UseOverridedValue = true
     };
     DisplayName = new InfoLanguageItem <string>();
 }
Beispiel #3
0
 public GameLevel()
 {
     _gameLevelCategories = new GameLevelCategory[0];
     DefaultScene         = new InfoLanguageItem <FortScene> {
         UseOverridedValue = true, OverridedValue = new FortScene()
     };
     LoaderScene = new InfoLanguageItem <FortScene> {
         UseOverridedValue = true, OverridedValue = new FortScene()
     };
 }