public InterfaceSlider(Infiniminer.InfiniminerGame gameInstance) { uiFont = gameInstance.Content.Load <SpriteFont>("font_04b08"); }
public InterfaceSlider(Infiniminer.InfiniminerGame gameInstance, Infiniminer.PropertyBag pb) { uiFont = gameInstance.Content.Load <SpriteFont>("font_04b08"); _P = pb; }
public InterfaceTextInput(Infiniminer.InfiniminerGame gameInstance, Infiniminer.PropertyBag pb) { uiFont = gameInstance.Content.Load <SpriteFont>("font_04b08"); _P = pb; //keyMap = new Infiniminer.KeyMap(); }