// Add building Component to the gameObject public static Industrial CreateComponent(GameObject where, IndustrialType parameter1, IndustrialSize parameter2, IndustrialVariation parameter3) { Industrial myC = where.AddComponent <Industrial>(); myC.industrial_type = parameter1; myC.industrial_size = parameter2; myC.industrial_variation = parameter3; return(myC); }
// Overloaded Industrial public static string getIndustrialPath(IndustrialSize size) { return(getIndustrialPath((int)size)); }