/// <summary> /// Loads a filamesh renderable from an in-memory buffer. /// </summary> /// <remarks> /// All the primitives of the decoded renderable are assigned the specified default material. /// </remarks> public static Mesh LoadFromBuffer(Engine engine, byte[] buffer, MaterialInstance defaultMaterial) { Native.MeshIO.MeshReader.LoadMeshFromBufferMaterial( engine.NativePtr, buffer, defaultMaterial.NativePtr, out var renderable, out var vertexBuffer, out var indexBuffer ); return(new Mesh( renderable, VertexBuffer.GetOrCreateCache(vertexBuffer), IndexBuffer.GetOrCreateCache(indexBuffer) )); }