static IndexBuffer IndexPointsBuffer(int pointsCount) { Debug.Assert(pointsCount <= VertexThreshold); if (indexPointsBuffer == null) { indexPointsBuffer = new IndexBuffer(VertexThreshold * IndexPoint.GetSizeInShortInts()); indexPointsBuffer.Map(VertexThreshold * IndexPoint.GetSizeInShortInts()); using (var istream = indexPointsBuffer.GetIndexStreamPoint()) { for (int vi = 0; vi < VertexThreshold; ++vi) { istream.AddPoint(new IndexPoint(vi)); } } indexPointsBuffer.Unmap(); } Debug.Assert(indexPointsBuffer.IsValid()); return(indexPointsBuffer); }