コード例 #1
0
	public ArmorGenerator() : base()
	{
		
		ArmorClassValue = GeneratorConfig.ArmorClassValue;
		ArmorIncreasingDamageType = GeneratorConfig.ArmorIncreasingDamageType;
		ArmorAmount = GeneratorConfig.ArmorAmount;
	}
コード例 #2
0
    //private List<Effect> effects;

    public ItemGenerator()
    {
        Frequency              = GeneratorConfig.Frequency;
        MaximumLevel           = GeneratorConfig.MaximumLevel;
        FirstItemUseCustomName = GeneratorConfig.FirstItemUseCustomName;
        UseNames = GeneratorConfig.UseNames;

        Price           = GeneratorConfig.Price;
        PriceType       = GeneratorConfig.ValueType;
        IncreasingPrice = GeneratorConfig.IncreasingPrice;

        Effects          = GeneratorConfig.Effects;
        EffectType       = GeneratorConfig.EffectType;
        IncreasingEffect = GeneratorConfig.IncreasingEffect;

        //effects = new List<Effect>();
    }
コード例 #3
0
ファイル: ItemGenerator.cs プロジェクト: reaganq/mixabots
    //private List<Effect> effects;
    public ItemGenerator()
    {
        Frequency = GeneratorConfig.Frequency;
        MaximumLevel = GeneratorConfig.MaximumLevel;
        FirstItemUseCustomName = GeneratorConfig.FirstItemUseCustomName;
        UseNames = GeneratorConfig.UseNames;

        Price = GeneratorConfig.Price;
        PriceType = GeneratorConfig.ValueType;
        IncreasingPrice = GeneratorConfig.IncreasingPrice;

        Effects = GeneratorConfig.Effects;
        EffectType = GeneratorConfig.EffectType;
        IncreasingEffect = GeneratorConfig.IncreasingEffect;

        //effects = new List<Effect>();
    }
コード例 #4
0
 public ArmorGenerator() : base()
 {
     ArmorClassValue           = GeneratorConfig.ArmorClassValue;
     ArmorIncreasingDamageType = GeneratorConfig.ArmorIncreasingDamageType;
     ArmorAmount = GeneratorConfig.ArmorAmount;
 }