public ArmorGenerator() : base() { ArmorClassValue = GeneratorConfig.ArmorClassValue; ArmorIncreasingDamageType = GeneratorConfig.ArmorIncreasingDamageType; ArmorAmount = GeneratorConfig.ArmorAmount; }
//private List<Effect> effects; public ItemGenerator() { Frequency = GeneratorConfig.Frequency; MaximumLevel = GeneratorConfig.MaximumLevel; FirstItemUseCustomName = GeneratorConfig.FirstItemUseCustomName; UseNames = GeneratorConfig.UseNames; Price = GeneratorConfig.Price; PriceType = GeneratorConfig.ValueType; IncreasingPrice = GeneratorConfig.IncreasingPrice; Effects = GeneratorConfig.Effects; EffectType = GeneratorConfig.EffectType; IncreasingEffect = GeneratorConfig.IncreasingEffect; //effects = new List<Effect>(); }