public void QuantumMoveRequest(Piece piece, Field field1, Field field2) { if (board.QuantumMoveRequest(piece, field1, field2)) { nextTurn(); } else { UIController.SayInvalidQuantumMove(); } }
public void QuantumMoveRequest(Piece piece, Field field1, Field field2) { if (board.QuantumMoveRequest(piece, field1, field2)) { nextTurn(); } else { UIController.SayInvalidQuantumMove(); } }