public void SetInGameUI(bool _isContinue = false) { if (createIngameUI == null) { Debug.LogError("UIManager CreateIngameUI is Null !!"); return; } if (inGameUI == null) { GameObject go = Instantiate(createIngameUI, transform); inGameUI = go.GetComponent <InGameUIController>(); } if (lobbyUI != null) { lobbyUI.gameObject.SetActive(false); } if (loadingUI != null) { loadingUI.gameObject.SetActive(false); } inGameUI.gameObject.SetActive(true); inGameUI.OnInitialized(_isContinue); SetMainCanvasScale(inGameUI.GetComponent <CanvasScaler>()); }