/// <summary> /// Atualisza o ultimo checkpoint. /// </summary> public void Checkpoint(int id) { lastCheckpoint = id; inGameUI.DisplayNotification("Checkpoint."); }
/// <summary> /// /// </summary> /// <param name="obj"></param> public override void Interact(GameObject obj) { inGameUI.DisplayNotification("Objetivo principal completo."); GameData.UnlockLevel(levelToUnlock); col.enabled = false; }