public void ShowInGame() { InGameUI.SetActive(true); ScoreTxt.transform.DOScale(Vector3.one, 0.2f).OnComplete(() => { coinTxt.transform.parent.DOMoveY(gemPivot.transform.position.y, 0.2f); }); }
public void UnPused() { Time.timeScale = 1f; InGameUI.SetActive(true); PauseScreen.SetActive(false); IsPaused = false; }
// UI codes which should not be here // public GameObject Enemy_info_HUD; //public GameObject Char_detailed_info_hud; // Text _enemy_name; //Text _char_detail_info; // Use this for initialization void Start() { _fire_cd = fire_cd; map_ctr = map_tiles.GetComponent <Map_Control>(); turn_ctr = turn_control.GetComponent <Turn_Control>(); KeyValuePair <float, float> XYpos = new KeyValuePair <float, float>(currentPos % map_ctr.map_size, currentPos / map_ctr.map_size); transform.position = new Vector3(-5f + XYpos.Key * 0.5f + XYpos.Value * 0.5f, 0 + XYpos.Key * (0.25f) + XYpos.Value * (-0.25f), 0 + XYpos.Key * (0.01f) + XYpos.Value * (-0.01f)); //GameObject IngameUI = turn_ctr.UI.gameObject; //GameObject MoveOver_Char_info = IngameUI.gameObject.transform.FindChild // GameObject selected_Enemy_name = Enemy_info_HUD.transform.Find("Enemy_avatar_back/Text").gameObject; // _enemy_name = selected_Enemy_name.GetComponent<Text>(); // Enemy_info_HUD.SetActive(false); //GameObject Mouse_over_Char_name = Char_detailed_info_hud.transform.Find("Char_avatar_back/Text").gameObject; //_char_detail_info = Mouse_over_Char_name.GetComponent<Text>(); //Char_detailed_info_hud.SetActive(false); UI_ctr = turn_control.GetComponent <Turn_Control>().UI.GetComponent <InGameUI>(); }
// Use this for initialization void Start() { audio_manager = GameObject.FindGameObjectWithTag("Audio_Manager").GetComponent <AudioManager>(); turret_marker = GameObject.FindGameObjectWithTag("Pos_Turret"); cannon = GameObject.FindGameObjectWithTag("Cannon"); ground_marker = GameObject.FindGameObjectWithTag("Terrain"); game_phase = GAME_PHASES.MENU; timer = 0.0f; time_between_items = Random.Range(min_time_items, max_time_items); time_between_spawns = Random.Range(min_time_spawns, max_time_spawns); score = 0; list_of_enemies = new List <GameObject>(); list_of_enemies_to_remove = new List <GameObject>(); list_of_items = new List <GameObject>(); list_of_items_to_remove = new List <GameObject>(); ui_manager = GameObject.Find("UIManager").GetComponent <InGameUI>(); //Set ui score ui_manager.SetCurrentScore(score); }
public void OnClickedResume() { gameManager.fsm.next = StateType.Resume; InGameMenu.transform.Find("Options").gameObject.SetActive(false); InGameMenu.transform.Find("MenuButton").gameObject.SetActive(true); InGameUI.SetActive(true); }
private static void Postfix(InGameUI __instance, OptionsMenu.Page page) { if (page == OptionsMenu.Page.Main && MissingSongsUI.lookingAtMissingSongs) { MissingSongsUI.GoToMissingSongsPage(); } }
private void Awake() { _coinsModel = FindObjectOfType <Coins>(); _inGameUi = FindObjectOfType <InGameUI>(); _coinsModel.CoinsText = _inGameUi.GetCoinsText(); _coinsModel.DarkCoinsText = _inGameUi.GetDarkCoinsText(); }
private static void Postfix(InGameUI __instance) { if (!KataConfig.I.practiceMode) { AudicaMod.ResetState(); } }
void Start() { m_balloonPool = GetComponent <Balloon_Object_Pool>(); m_statChange = GameObject.Find("Game_Start_Menu").GetComponent <StatChange_Sliders>(); m_scorer = GameObject.Find("In_Game_UI").GetComponent <PlayerScoring> (); m_gameUI = GameObject.Find("In_Game_UI").GetComponent <InGameUI> (); }
public void Start() { gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); gameUI = GameObject.FindGameObjectWithTag("GameManager").GetComponent <InGameUI>(); string adUnitId; #if UNITY_ANDROID adUnitId = "ca-app-pub-6106764200620531/1562060151"; #elif UNITY_IPHONE adUnitId = "ca-app-pub-3940256099942544/1712485313"; #else adUnitId = "unexpected_platform"; #endif this.rewardedAd = new RewardedAd(adUnitId); // Called when an ad request has successfully loaded. this.rewardedAd.OnAdLoaded += HandleRewardedAdLoaded; // Called when an ad request failed to load. this.rewardedAd.OnAdFailedToLoad += HandleRewardedAdFailedToLoad; // Called when an ad is shown. this.rewardedAd.OnAdOpening += HandleRewardedAdOpening; // Called when an ad request failed to show. this.rewardedAd.OnAdFailedToShow += HandleRewardedAdFailedToShow; // Called when the user should be rewarded for interacting with the ad. this.rewardedAd.OnUserEarnedReward += HandleUserEarnedReward; // Called when the ad is closed. this.rewardedAd.OnAdClosed += HandleRewardedAdClosed; // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the rewarded ad with the request. this.rewardedAd.LoadAd(request); }
private void InitializeVariables() { inGameShop = transform.GetChild(1).GetComponent <Shop>(); inGameUI = transform.parent.parent.GetChild(0).GetComponent <InGameUI>(); board = transform.parent.GetComponent <Board>(); events = transform.parent.parent.GetComponent <EventTest>(); }
// Use this for initialization void Start() { VRSettings.enabled = true; Input.gyro.enabled = true; settingDataOj = GameObject.Find("SettingData"); sds = settingDataOj.GetComponent <SettingDataScript> (); canvasOj = GameObject.Find("Canvas"); gui = canvasOj.GetComponent <InGameUI> (); cc = GetComponent <CharacterController> (); forwardDir = new Vector3(0, 0, 0); tempForwardDir = new Vector3(0, 0, 0); moveOj = GameObject.FindGameObjectsWithTag("moveOj"); tempCurrent = Input.gyro.attitude.eulerAngles.y; DownDelay = sds.upDownDelayValue; UpDelay = sds.upDownDelayValue; Calibrate(); tempGyroX = Input.gyro.attitude.eulerAngles.x; tempGyroY = Input.gyro.attitude.eulerAngles.y; //InvokeRepeating ("Calibrate",0.0f, 1.0f); inputDir = AdjustedAccelerometer(Input.acceleration); }
private static void Postfix(InGameUI __instance) { if (!KataConfig.I.practiceMode) { AudicaMod.SetFOV(AudicaMod.fovSetting); } }
public void LevelButtonClicked() { InGameUI test = FindObjectOfType(typeof(InGameUI)) as InGameUI; test.LoadLevelByName(LevelName); Time.timeScale = 1; }
public void Paused() { Time.timeScale = 0f; InGameUI.SetActive(false); PauseScreen.SetActive(true); IsPaused = true; }
private static void Postfix(InGameUI __instance, InGameUI.State state, bool instant) { if (state == InGameUI.State.FailedPage) { DeleteButton.CreateDeleteButton(ButtonUtils.ButtonLocation.Failed); FavoriteButton.CreateFavoriteButton(ButtonUtils.ButtonLocation.Failed); AddPlaylistButton.CreatePlaylistButton(ButtonUtils.ButtonLocation.Failed); PlaylistEndlessSkipButton.CreateSkipButton(ButtonUtils.ButtonLocation.Failed); } else if (state == InGameUI.State.PausePage) { DeleteButton.CreateDeleteButton(ButtonUtils.ButtonLocation.Pause); FavoriteButton.CreateFavoriteButton(ButtonUtils.ButtonLocation.Pause); AddPlaylistButton.CreatePlaylistButton(ButtonUtils.ButtonLocation.Pause); PlaylistEndlessSkipButton.CreateSkipButton(ButtonUtils.ButtonLocation.Pause); } else if (state == InGameUI.State.EndGameContinuePage) { DeleteButton.CreateDeleteButton(ButtonUtils.ButtonLocation.EndGame); FavoriteButton.CreateFavoriteButton(ButtonUtils.ButtonLocation.EndGame); AddPlaylistButton.CreatePlaylistButton(ButtonUtils.ButtonLocation.EndGame); } else if (state == InGameUI.State.PracticeModeOverPage) { DeleteButton.CreateDeleteButton(ButtonUtils.ButtonLocation.PracticeModeOver); FavoriteButton.CreateFavoriteButton(ButtonUtils.ButtonLocation.PracticeModeOver); AddPlaylistButton.CreatePlaylistButton(ButtonUtils.ButtonLocation.PracticeModeOver); } }
// Start is called before the first frame update void Start() { _inGameUi = FindObjectOfType <InGameUI>(); _player = GetComponent <Player>(); _animator = GetComponent <Animator>(); totalPath = TobogganGenerator.TotalPath; }
private static void Postfix(InGameUI __instance, OptionsMenu.Page page) { if (page == OptionsMenu.Page.Main) { if (SongSearch.searchInProgress) { SongSearchScreen.GoToSearch(); } else if (PlaylistManager.state == PlaylistManager.PlaylistState.Selecting || PlaylistManager.state == PlaylistManager.PlaylistState.Adding) { PlaylistSelectPanel.GoToPanel(); } else if (PlaylistManager.state == PlaylistManager.PlaylistState.Endless) { PlaylistEndlessPanel.GoToPanel(); } } if (page == OptionsMenu.Page.Misc) { if (PlaylistManager.state == PlaylistManager.PlaylistState.Creating) { PlaylistCreatePanel.GoToPanel(); } else if (PlaylistManager.state == PlaylistManager.PlaylistState.Editing) { PlaylistEditPanel.GoToPanel(); } } }
private void Start() { Instance = this; AddO2(100); AddPropellant(100); StartCoroutine(FadeIn()); }
public static InGameUI GetInstanse() { if (instance == null) { instance = new InGameUI(); } return(instance); }
// Start is called before the first frame update void Start() { currentAmmo = ammoCapacity; ingameui = GameObject.FindGameObjectWithTag("InGameUI").GetComponent <InGameUI>(); myanim = gameObject.GetComponent <Animator>(); castPointStart = CastPoint.transform; ingameui.SetAmmo(currentAmmo); }
void Start() { gameController = gC.GetComponent <GameController>(); inGameUIController = inGameUI.GetComponent <InGameUI>(); source = this.GetComponent <AudioSource>(); currHealth = maxHealth; }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.CompareTag("DeathZone")) { InGameUI menuSystem = FindObjectOfType <InGameUI>(); menuSystem.ShowDefeatMenu(); } }
private static void Prefix(InGameUI __instance) { Hide(); if (SettingsManager.needSaving) { SettingsManager.SaveSettings(); } }
private static void Postfix(InGameUI __instance) { if (KataConfig.I.practiceMode) { return; } AutoLightshowMod.Reset(); }
public void Initialize() { GameObject playerPrefab = GameObject.Instantiate(Resources.Load <GameObject>("Prefabs/Player")); ui = GameObject.FindObjectOfType <InGameUI>(); player = playerPrefab.GetComponent <Player>(); player.Initialize(); }
private void Start() { if (Instance == null) { Instance = this; } healthSlider = GetComponent <Slider>(); SetMaxHealth(); }
private void Awake() { if (!instance) { instance = this; } anim = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { iam = this.GetComponent <PhotonView>(); ingameui = GameObject.FindGameObjectWithTag("InGameUI").GetComponent <InGameUI>(); if (iam.IsMine) { ingameui.SetHp(count_live); } }
// Start is called before the first frame update void Start() { economyManager = this.GetComponent <EconomyManager>(); buildingManager = this.GetComponent <BuildingManager>(); inGameUI = UIManager.getInstance().getInGameUI(); ActivateCombatState(); }
protected void Awake() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); gameObject.SetActive(false); }
void Awake() { instance = this; // CinematicView(false); pauseUI.SetActive(false); }
// Use this for initialization public void _initUI() { //Debug.Log("Init uimanager" + Global.gameUI.gameObject.transform.GetChild(0).gameObject.name); foreach (Transform child in Global.gameUI.gameObject.transform.GetChild(0)) { if (child.gameObject.name == "InGameUI") { inGameUI = child.gameObject.GetComponent<InGameUI>(); } else if (child.gameObject.name == "PauseMenu") { pauseUI = child.gameObject.GetComponent<UIHandler>(); } else if (child.gameObject.name == "GameEndMenu" && gameEndMenu == null) { gameEndMenu = child.gameObject.GetComponent<GameEndMenu>(); } else if (child.gameObject.name == "InGameInstruction") { inGameInstructions = child.gameObject.GetComponent<InGameInstruction>(); } } foreach (Transform child in gameEndMenu.gameObject.transform) { if (child.name == "NextLevel_Button") { child.gameObject.GetComponent<Button>().onClick.AddListener(delegate { Global.levelSystem.nextLevel(true); }); } else if (child.name == "BackToMenu_Button") { child.gameObject.GetComponent<Button>().onClick.AddListener(delegate { Global.sceneManager._changeSceneWithName("MainMenu"); }); } else if (child.name == "Retry_Button") { child.gameObject.GetComponent<Button>().onClick.AddListener(delegate { Global.levelSystem.resetLevel(true); }); } } gameEndMenu.gameObject.SetActive(false); foreach (Transform child in pauseUI.gameObject.transform) { if (child.name == "NextLevel_Button") { child.gameObject.GetComponent<Button>().onClick.AddListener(delegate { Global.levelSystem.nextLevel(); }); } else if (child.name == "BackToMenu_Button") { child.gameObject.GetComponent<Button>().onClick.AddListener(delegate { Global.sceneManager._changeSceneWithName("MainMenu"); }); } else if (child.name == "Retry_Button") { child.gameObject.GetComponent<Button>().onClick.AddListener(delegate { Global.levelSystem.resetLevel(); }); } } pauseUI.gameObject.SetActive(false); }