/// <summary> /// (Cross-Game compatible) Get's all Bloons on the map /// </summary> /// <param name="inGame"></param> /// <returns></returns> public static List <Bloon> GetBloons(this InGame inGame) { #if BloonsTD6 return(inGame.GetFactory <Bloon>().all.ToList()); #elif BloonsAT return(inGame.GetSimulation().bloonManager.GetBloons().ToList()); #endif }