public void TransformManagerImport_Basic() { var em = new Importer.Managers.EntityManager(); var tm = new Importer.Managers.TransformManager(em); var e = em.Create(); tm.Create(e); tm.IsRegistered(e); tm.Destroy(e); }
public void SceneManagerImport_Basic() { var em = new Importer.Managers.EntityManager(); var tm = new Importer.Managers.TransformManager(em); var sm = new Importer.Managers.SceneManager(em, tm); var e = em.Create(); sm.Create(e, "Name"); sm.IsRegistered(e); var ne = em.Create(); sm.AddEntityToScene(e, ne, "Entity"); }