public override bool ApplyRevert(bool apply) { if (apply) { if (containsMultipleSprites) { var oldNames = new List <string>(); var newNames = new List <string>(); var ids = new List <long>(); var names = new List <string>(); foreach (var spriteRect in m_RectsCache.spriteRects) { if (string.IsNullOrEmpty(spriteRect.name)) { spriteRect.name = "Empty"; } if (!string.IsNullOrEmpty(spriteRect.originalName)) { oldNames.Add(spriteRect.originalName); newNames.Add(spriteRect.name); } if (spriteRect.m_RegisterInternalID) { ids.Add(spriteRect.internalID); names.Add(spriteRect.name); } spriteRect.m_RegisterInternalID = false; } var so = new SerializedObject(m_SpriteDataProvider.targetObject); if (so.isValid && ids.Count > 0) { ImportSettingInternalID.RegisterInternalID(so, spriteType, ids, names); so.ApplyModifiedPropertiesWithoutUndo(); } AssetImporter assetImporter = m_SpriteDataProvider.targetObject as AssetImporter; if (oldNames.Count > 0 && assetImporter != null) { assetImporter.RenameSubAssets(spriteType.persistentTypeID, oldNames.ToArray(), newNames.ToArray()); so.ApplyModifiedPropertiesWithoutUndo(); } } var array = m_RectsCache != null?m_RectsCache.spriteRects.ToArray() : null; m_SpriteDataProvider.SetSpriteRects(array); var outlineDataProvider = m_SpriteDataProvider.GetDataProvider <ISpriteOutlineDataProvider>(); var physicsDataProvider = m_SpriteDataProvider.GetDataProvider <ISpritePhysicsOutlineDataProvider>(); foreach (var rect in array) { if (rect is OutlineSpriteRect outlineRect) { if (outlineRect.outlines.Count > 0) { outlineDataProvider.SetOutlines(outlineRect.spriteID, outlineRect.outlines); physicsDataProvider.SetOutlines(outlineRect.spriteID, outlineRect.outlines); } } } if (m_RectsCache != null) { undoSystem.ClearUndo(m_RectsCache); } } else { if (m_RectsCache != null) { undoSystem.ClearUndo(m_RectsCache); var spriteList = m_SpriteDataProvider.GetSpriteRects().ToList(); m_RectsCache.SetSpriteRects(spriteList); spriteEditor.spriteRects = spriteList; if (spriteEditor.selectedSpriteRect != null) { spriteEditor.selectedSpriteRect = m_RectsCache.spriteRects.FirstOrDefault(x => x.spriteID == spriteEditor.selectedSpriteRect.spriteID); } } } return(true); }