/// <summary> /// Place enemies. /// </summary> public void PlaceEnemies() { GameComponent game = this.gameFilter.Get1(0); double entryTime = 1d; IList <RoundDefinitions.RoundSection> sections = this.rounds.Rounds[this.nextRound]; this.nextRound++; foreach (RoundDefinitions.RoundSection section in sections) { for (int i = 0; i < section.Count; i++) { entryTime += section.DeltaTime; if (section.EnemyType == "None") { break; } if (!game.EnemyTypeMap.TryGetValue(section.EnemyType, out EnemyType enemyType)) { break; } EcsEntity enemyEntity = this.world.NewEntity(); ref EnemyComponent enemy = ref enemyEntity.Get <EnemyComponent>(); enemy.Camo = enemyType.Camo; enemy.NextType = enemyType.NextType; enemy.PlayerDamage = enemyType.Health; enemy.SpriteNumber = enemyType.SpriteNumber; ref ImpactComponent impactComponent = ref enemyEntity.Get <ImpactComponent>(); impactComponent.PreviousImpactPosition = 0d; impactComponent.PreviousImpactTime = entryTime; ref PathSpeedComponent enemySpeed = ref enemyEntity.Get <PathSpeedComponent>();
public void EquipImpactComponent(ImpactComponent impact) { impactComponent = impact; GameManager.Instance.UiManager.GameOverlay.SetImpactImage(impact.icon); GameManager.Instance.UiManager.PanelSkills.SetImpactImage(impact.icon); }