static void Main(string[] args) { ObjectDictionary objectDictionary = new ObjectDictionary(); int intX = 12; int intY = 12; bool on = true; Object objectPoint = new Object(); objectPoint.intIndex = 1; objectPoint.arrayApearance.Add(new PairOrdenated(0, 0), 10); //objectPoint.arrayApearance.Add(new PairOrdenated(-1, 0), 0); //objectPoint.arrayApearance.Add(new PairOrdenated(1, 0), 0); //objectPoint.arrayApearance.Add(new PairOrdenated(0, -1), 0); //objectPoint.arrayApearance.Add(new PairOrdenated(0, 1), 0); objectPoint.arrayColisionMesh = new PairOrdenated[] { new PairOrdenated(0, 0) }; objectPoint.pairPosition = new PairOrdenated(2, 2); int intSpeedX = 1; int intSpeedY = 1; Object objectWall = new Object(); //Pontos para fazer o array Wall objectWall.arrayApearance.Add(new PairOrdenated(0, 0), 12); // Cor (Vermelho) objectWall.arrayApearance.Add(new PairOrdenated(0, 1), 15); // Cor (Branco) objectWall.arrayApearance.Add(new PairOrdenated(0, 2), 12); // Cor (Vermelho) objectWall.arrayColisionMesh = new PairOrdenated[] { new PairOrdenated(0, 0), new PairOrdenated(0, 1), new PairOrdenated(0, 2) }; // Fim desses pontos objectWall.intIndex = 2; objectWall.pairPosition = new PairOrdenated(5, 5); int origX = Console.CursorTop; int origY = Console.CursorLeft; objectDictionary.Add(objectDictionary, objectWall); objectDictionary.Add(objectDictionary, objectPoint); while (on) { Console.CursorVisible = false; objectPoint.pairSpeed.intX = 0; objectPoint.pairSpeed.intY = 0; if (Console.KeyAvailable == true) { ConsoleKeyInfo keyPressed = Console.ReadKey(true); if (keyPressed.Key == ConsoleKey.S) { objectPoint.pairSpeed.intY = 1 * intSpeedY; objectPoint.pairSpeed.intX = 0; } else if (keyPressed.Key == ConsoleKey.W) { objectPoint.pairSpeed.intY = -1 * intSpeedY; objectPoint.pairSpeed.intX = 0; } else if (keyPressed.Key == ConsoleKey.D) { objectPoint.pairSpeed.intX = 1 * intSpeedX; objectPoint.pairSpeed.intY = 0; } else if (keyPressed.Key == ConsoleKey.A) { objectPoint.pairSpeed.intX = -1 * intSpeedX; objectPoint.pairSpeed.intY = 0; } } // Ler o teclado Object.Transform(objectPoint, objectWall); ImageBuffer imageBuffer = new ImageBuffer(); imageBuffer.ImageBuffering(imageBuffer, objectDictionary); imageBuffer.ConsoleImageProjector(imageBuffer); Console.SetCursorPosition(origX + intX, origY + intY); Console.BackgroundColor = ConsoleColor.Black; Console.WriteLine(); Console.Write($"X: {objectPoint.pairPosition.intX} Y: {objectPoint.pairPosition.intY}"); Console.Write($"Speed: X= {objectPoint.pairSpeed.intX} Y= {objectPoint.pairSpeed.intY}"); Console.WriteLine(); } }