コード例 #1
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            IImageByte backBuffer = widgetsSubImage;

#if SourceDepth24
            pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(backBuffer, new blender_bgr());
#else
            ImageBuffer pf = new ImageBuffer();
            pf.Attach(backBuffer, new BlenderBGRA());
#endif
            ImageClippingProxy ren_base = new ImageClippingProxy(pf);
            ren_base.clear(new RGBA_Floats(1.0, 1.0, 1.0));

            scanline_unpacked_8 sl  = new scanline_unpacked_8();
            ScanlineRasterizer  ras = new ScanlineRasterizer();
#if true
            render_gouraud(backBuffer, sl, ras);
#else
            agg.span_allocator span_alloc = new span_allocator();
            span_gouraud_rgba  span_gen   = new span_gouraud_rgba(new rgba8(255, 0, 0, 255), new rgba8(0, 255, 0, 255), new rgba8(0, 0, 255, 255), 320, 220, 100, 100, 200, 100, 0);
            span_gouraud       test_sg    = new span_gouraud(new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), new rgba8(0, 0, 0, 255), 320, 220, 100, 100, 200, 100, 0);
            ras.add_path(test_sg);
            renderer_scanlines.render_scanlines_aa(ras, sl, ren_base, span_alloc, span_gen);
            //renderer_scanlines.render_scanlines_aa_solid(ras, sl, ren_base, new rgba8(0, 0, 0, 255));
#endif

            ras.gamma(new gamma_none());
            //m_dilation.Render(ras, sl, ren_base);
            //m_gamma.Render(ras, sl, ren_base);
            //m_alpha.Render(ras, sl, ren_base);
            base.OnDraw(graphics2D);
        }
コード例 #2
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            int width  = (int)widgetsSubImage.Width;
            int height = (int)widgetsSubImage.Height;

            ImageBuffer clippedSubImage = new ImageBuffer();

            clippedSubImage.Attach(widgetsSubImage, new BlenderBGRA());
            ImageClippingProxy imageClippingProxy = new ImageClippingProxy(clippedSubImage);

            imageClippingProxy.clear(new ColorF(1, 1, 1));

            Affine transform = Affine.NewIdentity();

            transform *= Affine.NewTranslation(-lionShape.Center.X, -lionShape.Center.Y);
            transform *= Affine.NewScaling(lionScale, lionScale);
            transform *= Affine.NewRotation(angle + Math.PI);
            transform *= Affine.NewSkewing(skewX / 1000.0, skewY / 1000.0);
            transform *= Affine.NewTranslation(width / 2, height / 2);

            if (renderAsScanlineCheckBox.Checked)
            {
                rasterizer.SetVectorClipBox(0, 0, width, height);

                foreach (var shape in lionShape.Shapes)
                {
                    Stroke stroke = new Stroke(shape.VertexStorage);
                    stroke.Width    = widthSlider.Value;
                    stroke.LineJoin = LineJoin.Round;
                    VertexSourceApplyTransform trans            = new VertexSourceApplyTransform(stroke, transform);
                    ScanlineRenderer           scanlineRenderer = new ScanlineRenderer();
                    rasterizer.add_path(trans);
                    scanlineRenderer.RenderSolid(imageClippingProxy, rasterizer, scanlineCache, shape.Color);
                }
            }
            else
            {
                double w = widthSlider.Value * transform.GetScale();

                LineProfileAnitAlias  lineProfile     = new LineProfileAnitAlias(w, new gamma_none());
                OutlineRenderer       outlineRenderer = new OutlineRenderer(imageClippingProxy, lineProfile);
                rasterizer_outline_aa rasterizer      = new rasterizer_outline_aa(outlineRenderer);

                rasterizer.line_join(renderAccurateJoinsCheckBox.Checked ?
                                     rasterizer_outline_aa.outline_aa_join_e.outline_miter_accurate_join
                                        : rasterizer_outline_aa.outline_aa_join_e.outline_round_join);
                rasterizer.round_cap(true);

                foreach (var shape in lionShape.Shapes)
                {
                    VertexSourceApplyTransform trans = new VertexSourceApplyTransform(shape.VertexStorage, transform);
                    rasterizer.RenderAllPaths(trans, new Color[] { shape.Color }, new int[] { 0 }, 1);
                }
            }

            base.OnDraw(graphics2D);
        }
コード例 #3
0
        private unsafe void generate_alpha_mask(int cx, int cy)
        {
            alphaByteArray = new byte[cx * cy];
            {
#if USE_CLIPPING_ALPHA_MASK
                alphaMaskImageBuffer.AttachBuffer(alphaByteArray, 20 * cx + 20, cx - 40, cy - 40, cx, 8, 1);
#else
                alphaMaskImageBuffer.attach(alphaByteArray, (int)cx, (int)cy, cx, 1);
#endif

                ImageBuffer image = new ImageBuffer();
                image.Attach(alphaMaskImageBuffer, new blender_gray(1), 1, 0, 8);
                ImageClippingProxy   clippingProxy = new ImageClippingProxy(image);
                ScanlineCachePacked8 sl            = new ScanlineCachePacked8();

                clippingProxy.clear(new ColorF(0));

                VertexSource.Ellipse ellipseForMask = new MatterHackers.Agg.VertexSource.Ellipse();

                System.Random randGenerator = new Random(1432);

                ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
                int i;
                int num = (int)numMasksSlider.Value;
                for (i = 0; i < num; i++)
                {
                    if (i == num - 1)
                    {
                        ellipseForMask.init(Width / 2, Height / 2, 110, 110, 100);
                        rasterizer.add_path(ellipseForMask);
                        scanlineRenderer.RenderSolid(clippingProxy, rasterizer, sl, new Color(0, 0, 0, 255));

                        ellipseForMask.init(ellipseForMask.originX, ellipseForMask.originY, ellipseForMask.radiusX - 10, ellipseForMask.radiusY - 10, 100);
                        rasterizer.add_path(ellipseForMask);
                        scanlineRenderer.RenderSolid(clippingProxy, rasterizer, sl, new Color(255, 0, 0, 255));
                    }
                    else
                    {
                        ellipseForMask.init(randGenerator.Next() % cx,
                                            randGenerator.Next() % cy,
                                            randGenerator.Next() % 100 + 20,
                                            randGenerator.Next() % 100 + 20,
                                            100);
                        // set the color to draw into the alpha channel.
                        // there is not very much reason to set the alpha as you will get the amount of
                        // transparency based on the color you draw.  (you might want some type of different edeg effect but it will be minor).
                        rasterizer.add_path(ellipseForMask);
                        scanlineRenderer.RenderSolid(clippingProxy, rasterizer, sl, new Color((int)((float)i / (float)num * 255), 0, 0, 255));
                    }
                }

                alphaMaskImageBuffer.DettachBuffer();
            }
        }
コード例 #4
0
ファイル: aa_demo.cs プロジェクト: larsbrubaker/agg-sharp
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            GammaLookUpTable    gamma         = new GammaLookUpTable(gammaSlider.Value);
            IRecieveBlenderByte NormalBlender = new BlenderBGRA();
            IRecieveBlenderByte GammaBlender  = new BlenderGammaBGRA(gamma);
            ImageBuffer         rasterGamma   = new ImageBuffer();

            rasterGamma.Attach(widgetsSubImage, GammaBlender);
            ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(widgetsSubImage);
            ImageClippingProxy clippingProxyGamma  = new ImageClippingProxy(rasterGamma);

            clippingProxyNormal.clear(new ColorF(1, 1, 1));

            ScanlineRasterizer  rasterizer = new ScanlineRasterizer();
            scanline_unpacked_8 sl         = new scanline_unpacked_8();

            int size_mul = (int)pixelSizeSlider.Value;

            renderer_enlarged ren_en = new renderer_enlarged(size_mul);

            rasterizer.reset();
            rasterizer.move_to_d(m_x[0] / size_mul, m_y[0] / size_mul);
            rasterizer.line_to_d(m_x[1] / size_mul, m_y[1] / size_mul);
            rasterizer.line_to_d(m_x[2] / size_mul, m_y[2] / size_mul);
            ren_en.RenderSolid(clippingProxyGamma, rasterizer, sl, Color.Black);

            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();

            scanlineRenderer.RenderSolid(clippingProxyGamma, rasterizer, sl, Color.Black);

            rasterizer.gamma(new gamma_none());

            VertexStorage ps = new VertexStorage();
            Stroke        pg = new Stroke(ps);

            pg.Width = 2;

            ps.remove_all();
            ps.MoveTo(m_x[0], m_y[0]);
            ps.LineTo(m_x[1], m_y[1]);
            ps.LineTo(m_x[2], m_y[2]);
            ps.LineTo(m_x[0], m_y[0]);
            rasterizer.add_path(pg);
            scanlineRenderer.RenderSolid(clippingProxyNormal, rasterizer, sl, new Color(0, 150, 160, 200));

            base.OnDraw(graphics2D);
        }
コード例 #5
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            GammaLookUpTable    gamma         = new GammaLookUpTable(gammaSlider.Value);
            IRecieveBlenderByte NormalBlender = new BlenderBGR();
            IRecieveBlenderByte GammaBlender  = new BlenderGammaBGR(gamma);
            ImageBuffer         rasterNormal  = new ImageBuffer();

            rasterNormal.Attach(graphics2D.DestImage, NormalBlender);
            ImageBuffer rasterGamma = new ImageBuffer();

            rasterGamma.Attach(graphics2D.DestImage, GammaBlender);
            ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal);
            ImageClippingProxy clippingProxyGamma  = new ImageClippingProxy(rasterGamma);

            clippingProxyNormal.clear(new RGBA_Floats(1, 1, 1));

            ScanlineRasterizer  ras = new ScanlineRasterizer();
            scanline_unpacked_8 sl  = new scanline_unpacked_8();

            int size_mul = (int)pixelSizeSlider.Value;

            renderer_enlarged ren_en = new renderer_enlarged(size_mul);

            StyledTypeFace type      = new StyledTypeFace(LiberationSansFont.Instance, 12);
            IVertexSource  character = type.GetGlyphForCharacter('E');

            character.rewind(0);
            ras.reset();
            ras.add_path(character);
            ren_en.RenderSolid(clippingProxyGamma, ras, sl, RGBA_Bytes.Black);

            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();

            scanlineRenderer.RenderSolid(clippingProxyGamma, ras, sl, RGBA_Bytes.Black);

            ras.gamma(new gamma_none());

            PathStorage ps = new PathStorage();
            Stroke      pg = new Stroke(ps);

            pg.width(2);

            DrawBigA(graphics2D);

            base.OnDraw(graphics2D);
        }
コード例 #6
0
        internal void render_gouraud(IImageByte backBuffer, IScanlineCache sl, IRasterizer ras, RenderPoint[] points)
        {
            ImageBuffer image = new ImageBuffer();

            image.Attach(backBuffer, new BlenderZBuffer());

            ImageClippingProxy ren_base = new ImageClippingProxy(image);

            MatterHackers.Agg.span_allocator span_alloc = new span_allocator();
            span_gouraud_rgba span_gen = new span_gouraud_rgba();

            span_gen.colors(points[0].color, points[1].color, points[2].color);
            span_gen.triangle(points[0].position.x, points[0].position.y, points[1].position.x, points[1].position.y, points[2].position.x, points[2].position.y);
            ras.add_path(span_gen);
            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();

            scanlineRenderer.GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);
        }
コード例 #7
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            if (!didInit)
            {
                didInit = true;
                OnInitialize();
            }

            if (m_gamma.Value != m_old_gamma)
            {
                m_gamma_lut.SetGamma(m_gamma.Value);
                ImageIO.LoadImageData("spheres.bmp", m_SourceImage);
                //m_SourceImage.apply_gamma_dir(m_gamma_lut);
                m_old_gamma = m_gamma.Value;
            }

            ImageBuffer pixf = new ImageBuffer();

            switch (widgetsSubImage.BitDepth)
            {
            case 24:
                pixf.Attach(widgetsSubImage, new BlenderBGR());
                break;

            case 32:
                pixf.Attach(widgetsSubImage, new BlenderBGRA());
                break;

            default:
                throw new NotImplementedException();
            }

            ImageClippingProxy clippingProxy = new ImageClippingProxy(pixf);

            clippingProxy.clear(new ColorF(1, 1, 1));

            if (m_trans_type.SelectedIndex < 2)
            {
                // For the affine parallelogram transformations we
                // calculate the 4-th (implicit) point of the parallelogram
                m_quad.SetXN(3, m_quad.GetXN(0) + (m_quad.GetXN(2) - m_quad.GetXN(1)));
                m_quad.SetYN(3, m_quad.GetYN(0) + (m_quad.GetYN(2) - m_quad.GetYN(1)));
            }

            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
            // draw a background to show how the alpha is working
            int RectWidth = 70;
            int xoffset   = 50;
            int yoffset   = 50;

            for (int i = 0; i < 7; i++)
            {
                for (int j = 0; j < 7; j++)
                {
                    if ((i + j) % 2 != 0)
                    {
                        VertexSource.RoundedRect rect = new VertexSource.RoundedRect(i * RectWidth + xoffset, j * RectWidth + yoffset,
                                                                                     (i + 1) * RectWidth + xoffset, (j + 1) * RectWidth + yoffset, 2);
                        rect.normalize_radius();

                        g_rasterizer.add_path(rect);
                        scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(.2, .2, .2));
                    }
                }
            }

            //--------------------------
            // Render the "quad" tool and controls
            g_rasterizer.add_path(m_quad);
            scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(0, 0.3, 0.5, 0.1));

            // Prepare the polygon to rasterize. Here we need to fill
            // the destination (transformed) polygon.
            g_rasterizer.SetVectorClipBox(0, 0, Width, Height);
            g_rasterizer.reset();
            int b = 0;

            g_rasterizer.move_to_d(m_quad.GetXN(0) - b, m_quad.GetYN(0) - b);
            g_rasterizer.line_to_d(m_quad.GetXN(1) + b, m_quad.GetYN(1) - b);
            g_rasterizer.line_to_d(m_quad.GetXN(2) + b, m_quad.GetYN(2) + b);
            g_rasterizer.line_to_d(m_quad.GetXN(3) - b, m_quad.GetYN(3) + b);

            //typedef agg::span_allocator<color_type> span_alloc_type;
            span_allocator         sa            = new span_allocator();
            image_filter_bilinear  filter_kernel = new image_filter_bilinear();
            ImageFilterLookUpTable filter        = new ImageFilterLookUpTable(filter_kernel, true);

            ImageBufferAccessorClamp source = new ImageBufferAccessorClamp(m_SourceImage);

            stopwatch.Restart();

            switch (m_trans_type.SelectedIndex)
            {
            case 0:
            {
                /*
                 *              agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *
                 *              typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
                 *              interpolator_type interpolator(tr);
                 *
                 *              typedef image_filter_2x2_type<source_type,
                 *                                                                        interpolator_type> span_gen_type;
                 *              span_gen_type sg(source, interpolator, filter);
                 *              agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 */
                break;
            }

            case 1:
            {
                /*
                 *              agg::trans_affine tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *
                 *              typedef agg::span_interpolator_linear<agg::trans_affine> interpolator_type;
                 *              typedef image_resample_affine_type<source_type> span_gen_type;
                 *
                 *              interpolator_type interpolator(tr);
                 *              span_gen_type sg(source, interpolator, filter);
                 *              sg.blur(m_blur.Value);
                 *              agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 */
                break;
            }

            case 2:
            {
                /*
                 *              agg::trans_perspective tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *              if(tr.is_valid())
                 *              {
                 *                      typedef agg::span_interpolator_linear_subdiv<agg::trans_perspective> interpolator_type;
                 *                      interpolator_type interpolator(tr);
                 *
                 *                      typedef image_filter_2x2_type<source_type,
                 *                                                                                interpolator_type> span_gen_type;
                 *                      span_gen_type sg(source, interpolator, filter);
                 *                      agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 *              }
                 */
                break;
            }

            case 3:
            {
                /*
                 *              agg::trans_perspective tr(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *              if(tr.is_valid())
                 *              {
                 *                      typedef agg::span_interpolator_trans<agg::trans_perspective> interpolator_type;
                 *                      interpolator_type interpolator(tr);
                 *
                 *                      typedef image_filter_2x2_type<source_type,
                 *                                                                                interpolator_type> span_gen_type;
                 *                      span_gen_type sg(source, interpolator, filter);
                 *                      agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 *              }
                 */
                break;
            }

            case 4:
            {
                //typedef agg::span_interpolator_persp_lerp<> interpolator_type;
                //typedef agg::span_subdiv_adaptor<interpolator_type> subdiv_adaptor_type;

                span_interpolator_persp_lerp interpolator   = new span_interpolator_persp_lerp(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                span_subdiv_adaptor          subdiv_adaptor = new span_subdiv_adaptor(interpolator);

                span_image_resample sg = null;
                if (interpolator.is_valid())
                {
                    switch (source.SourceImage.BitDepth)
                    {
                    case 24:
                        sg = new span_image_resample_rgb(source, subdiv_adaptor, filter);
                        break;

                    case 32:
                        sg = new span_image_resample_rgba(source, subdiv_adaptor, filter);
                        break;
                    }

                    sg.blur(m_blur.Value);
                    scanlineRenderer.GenerateAndRender(g_rasterizer, g_scanline, clippingProxy, sa, sg);
                }
                break;
            }

            case 5:
            {
                /*
                 *              typedef agg::span_interpolator_persp_exact<> interpolator_type;
                 *              typedef agg::span_subdiv_adaptor<interpolator_type> subdiv_adaptor_type;
                 *
                 *              interpolator_type interpolator(m_quad.polygon(), g_x1, g_y1, g_x2, g_y2);
                 *              subdiv_adaptor_type subdiv_adaptor(interpolator);
                 *
                 *              if(interpolator.is_valid())
                 *              {
                 *                      typedef image_resample_type<source_type,
                 *                                                                              subdiv_adaptor_type> span_gen_type;
                 *                      span_gen_type sg(source, subdiv_adaptor, filter);
                 *                      sg.blur(m_blur.Value);
                 *                      agg::render_scanlines_aa(g_rasterizer, g_scanline, rb_pre, sa, sg);
                 *              }
                 */
                break;
            }
            }

            double tm = stopwatch.ElapsedMilliseconds;
            //pixf.apply_gamma_inv(m_gamma_lut);

            gsv_text t = new gsv_text();

            t.SetFontSize(10.0);

            Stroke pt = new Stroke(t);

            pt.Width = 1.5;

            string buf = string.Format("{0:F2} ms", tm);

            t.start_point(10.0, 70.0);
            t.text(buf);

            g_rasterizer.add_path(pt);
            scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(0, 0, 0));

            //--------------------------
            //m_trans_type.Render(g_rasterizer, g_scanline, clippingProxy);
            //m_gamma.Render(g_rasterizer, g_scanline, clippingProxy);
            //m_blur.Render(g_rasterizer, g_scanline, clippingProxy);
            base.OnDraw(graphics2D);
        }
コード例 #8
0
ファイル: image1.cs プロジェクト: philsylvester/agg-sharp
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            if (orignialSize.x == 0)
            {
                orignialSize.x = WindowSize.x;
                orignialSize.y = WindowSize.y;
            }

            ImageBuffer destImageWithPreMultBlender = new ImageBuffer();

            switch (widgetsSubImage.BitDepth)
            {
            case 24:
                destImageWithPreMultBlender.Attach(widgetsSubImage, new BlenderPreMultBGR());
                break;

            case 32:
                destImageWithPreMultBlender.Attach(widgetsSubImage, new BlenderPreMultBGRA());
                break;

            default:
                throw new Exception("Unknown bit depth");
            }

            ImageClippingProxy clippingProxy_pre = new ImageClippingProxy(destImageWithPreMultBlender);

            clippingProxy_pre.clear(new RGBA_Floats(1.0, 1.0, 1.0));

            Affine src_mtx = Affine.NewIdentity();

            src_mtx *= Affine.NewTranslation(-orignialSize.x / 2 - 10, -orignialSize.y / 2 - 20 - 10);
            src_mtx *= Affine.NewRotation(drawAngle.Value * Math.PI / 180.0);
            src_mtx *= Affine.NewScaling(drawScale.Value);
            src_mtx *= Affine.NewTranslation(orignialSize.x / 2, orignialSize.y / 2 + 20);

            Affine img_mtx = Affine.NewIdentity();

            img_mtx *= Affine.NewTranslation(-orignialSize.x / 2 + 10, -orignialSize.y / 2 + 20 + 10);
            img_mtx *= Affine.NewRotation(drawAngle.Value * Math.PI / 180.0);
            img_mtx *= Affine.NewScaling(drawScale.Value);
            img_mtx *= Affine.NewTranslation(orignialSize.x / 2, orignialSize.y / 2 + 20);
            img_mtx.invert();

            MatterHackers.Agg.span_allocator sa = new span_allocator();

            span_interpolator_linear interpolator = new span_interpolator_linear(img_mtx);

            span_image_filter sg;

            switch (sourceImage.BitDepth)
            {
            case 24:
            {
                ImageBufferAccessorClip source = new ImageBufferAccessorClip(sourceImage, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes());
                sg = new span_image_filter_rgb_bilinear_clip(source, RGBA_Floats.rgba_pre(0, 0.4, 0, 0.5), interpolator);
            }
            break;

            case 32:
            {
                ImageBufferAccessorClip source = new ImageBufferAccessorClip(sourceImage, RGBA_Floats.rgba_pre(0, 0, 0, 0).GetAsRGBA_Bytes());
                sg = new span_image_filter_rgba_bilinear_clip(source, RGBA_Floats.rgba_pre(0, 0.4, 0, 0.5), interpolator);
            }
            break;

            default:
                throw new Exception("Bad sourc depth");
            }

            ScanlineRasterizer ras = new ScanlineRasterizer();

            ras.SetVectorClipBox(0, 0, Width, Height);
            ScanlineCachePacked8 sl = new ScanlineCachePacked8();
            //scanline_unpacked_8 sl = new scanline_unpacked_8();

            double r = orignialSize.x;

            if (orignialSize.y - 60 < r)
            {
                r = orignialSize.y - 60;
            }

            VertexSource.Ellipse ell = new VertexSource.Ellipse(orignialSize.x / 2.0 + 10,
                                                                orignialSize.y / 2.0 + 20 + 10,
                                                                r / 2.0 + 16.0,
                                                                r / 2.0 + 16.0, 200);

            VertexSourceApplyTransform tr = new VertexSourceApplyTransform(ell, src_mtx);

            ras.add_path(tr);
            //clippingProxy_pre.SetClippingBox(30, 0, (int)width(), (int)height());
            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();

            scanlineRenderer.GenerateAndRender(ras, sl, clippingProxy_pre, sa, sg);

            if (false)             // this is test code to check different quality settings for scalling
            {
                Vector2 screenCenter = new Vector2(Width / 2, Height / 2);
                Vector2 deltaToMouse = mousePosition - screenCenter;
                double  angleToMouse = Math.Atan2(deltaToMouse.y, deltaToMouse.x);
                double  diagonalSize = Math.Sqrt(sourceImage.Width * sourceImage.Width + sourceImage.Height * sourceImage.Height);
                double  distToMouse  = deltaToMouse.Length;
                double  scalling     = distToMouse / diagonalSize;
                graphics2D.Render(sourceImage, Width / 2, Height / 2, angleToMouse - MathHelper.Tau / 8, scalling, scalling);
            }

            base.OnDraw(graphics2D);
        }
コード例 #9
0
        //template<class Scanline, class Ras>
        public void render_gouraud(IImageByte backBuffer, IScanlineCache sl, IRasterizer ras)
        {
            double alpha = m_alpha.Value;
            double brc   = 1;

#if SourceDepth24
            pixfmt_alpha_blend_rgb pf = new pixfmt_alpha_blend_rgb(backBuffer, new blender_bgr());
#else
            ImageBuffer image = new ImageBuffer();
            image.Attach(backBuffer, new BlenderBGRA());
#endif
            ImageClippingProxy ren_base = new ImageClippingProxy(image);

            MatterHackers.Agg.span_allocator span_alloc = new span_allocator();
            span_gouraud_rgba span_gen = new span_gouraud_rgba();

            ras.gamma(new gamma_linear(0.0, m_gamma.Value));

            double d = m_dilation.Value;

            // Six triangles
            double xc = (m_x[0] + m_x[1] + m_x[2]) / 3.0;
            double yc = (m_y[0] + m_y[1] + m_y[2]) / 3.0;

            double x1 = (m_x[1] + m_x[0]) / 2 - (xc - (m_x[1] + m_x[0]) / 2);
            double y1 = (m_y[1] + m_y[0]) / 2 - (yc - (m_y[1] + m_y[0]) / 2);

            double x2 = (m_x[2] + m_x[1]) / 2 - (xc - (m_x[2] + m_x[1]) / 2);
            double y2 = (m_y[2] + m_y[1]) / 2 - (yc - (m_y[2] + m_y[1]) / 2);

            double x3 = (m_x[0] + m_x[2]) / 2 - (xc - (m_x[0] + m_x[2]) / 2);
            double y3 = (m_y[0] + m_y[2]) / 2 - (yc - (m_y[0] + m_y[2]) / 2);

            span_gen.colors(new RGBA_Floats(1, 0, 0, alpha),
                            new RGBA_Floats(0, 1, 0, alpha),
                            new RGBA_Floats(brc, brc, brc, alpha));
            span_gen.triangle(m_x[0], m_y[0], m_x[1], m_y[1], xc, yc, d);
            ras.add_path(span_gen);
            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
            scanlineRenderer.GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);

            span_gen.colors(new RGBA_Floats(0, 1, 0, alpha),
                            new RGBA_Floats(0, 0, 1, alpha),
                            new RGBA_Floats(brc, brc, brc, alpha));
            span_gen.triangle(m_x[1], m_y[1], m_x[2], m_y[2], xc, yc, d);
            ras.add_path(span_gen);
            scanlineRenderer.GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);

            span_gen.colors(new RGBA_Floats(0, 0, 1, alpha),
                            new RGBA_Floats(1, 0, 0, alpha),
                            new RGBA_Floats(brc, brc, brc, alpha));
            span_gen.triangle(m_x[2], m_y[2], m_x[0], m_y[0], xc, yc, d);
            ras.add_path(span_gen);
            scanlineRenderer.GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);

            brc = 1 - brc;
            span_gen.colors(new RGBA_Floats(1, 0, 0, alpha),
                            new RGBA_Floats(0, 1, 0, alpha),
                            new RGBA_Floats(brc, brc, brc, alpha));
            span_gen.triangle(m_x[0], m_y[0], m_x[1], m_y[1], x1, y1, d);
            ras.add_path(span_gen);
            scanlineRenderer.GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);

            span_gen.colors(new RGBA_Floats(0, 1, 0, alpha),
                            new RGBA_Floats(0, 0, 1, alpha),
                            new RGBA_Floats(brc, brc, brc, alpha));
            span_gen.triangle(m_x[1], m_y[1], m_x[2], m_y[2], x2, y2, d);
            ras.add_path(span_gen);
            scanlineRenderer.GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);

            span_gen.colors(new RGBA_Floats(0, 0, 1, alpha),
                            new RGBA_Floats(1, 0, 0, alpha),
                            new RGBA_Floats(brc, brc, brc, alpha));
            span_gen.triangle(m_x[2], m_y[2], m_x[0], m_y[0], x3, y3, d);
            ras.add_path(span_gen);
            scanlineRenderer.GenerateAndRender(ras, sl, ren_base, span_alloc, span_gen);
        }
コード例 #10
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            if (graphics2D.DestImage != null)
            {
                ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

                IImageByte backBuffer = widgetsSubImage;

                int         distBetween    = backBuffer.GetBytesBetweenPixelsInclusive();
                ImageBuffer redImageBuffer = new ImageBuffer();
                redImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 2, 8);
                ImageBuffer greenImageBuffer = new ImageBuffer();
                greenImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 1, 8);
                ImageBuffer blueImageBuffer = new ImageBuffer();
                blueImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 0, 8);

                ImageClippingProxy clippingProxy      = new ImageClippingProxy(backBuffer);
                ImageClippingProxy clippingProxyRed   = new ImageClippingProxy(redImageBuffer);
                ImageClippingProxy clippingProxyGreen = new ImageClippingProxy(greenImageBuffer);
                ImageClippingProxy clippingProxyBlue  = new ImageClippingProxy(blueImageBuffer);

                ScanlineRasterizer   ras = new ScanlineRasterizer();
                ScanlineCachePacked8 sl  = new ScanlineCachePacked8();

                RGBA_Bytes clearColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(0, 0, 0) : new RGBA_Bytes(255, 255, 255);
                clippingProxy.clear(clearColor);
                alphaSlider.View.BackgroundColor = clearColor;

                RGBA_Bytes FillColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(255, 255, 255, (int)(alphaSlider.Value)) : new RGBA_Bytes(0, 0, 0, (int)(alphaSlider.Value));

                VertexSource.Ellipse er = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
                ras.add_path(er);
                ScanlineRenderer scanlineRenderer = new ScanlineRenderer();
                scanlineRenderer.RenderSolid(clippingProxyRed, ras, sl, FillColor);

                VertexSource.Ellipse eg = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
                ras.add_path(eg);
                scanlineRenderer.RenderSolid(clippingProxyGreen, ras, sl, FillColor);

                VertexSource.Ellipse eb = new MatterHackers.Agg.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100);
                ras.add_path(eb);
                scanlineRenderer.RenderSolid(clippingProxyBlue, ras, sl, FillColor);
            }
            else if (graphics2D.DestImageFloat != null)
            {
#if false
                IImageFloat backBuffer = graphics2D.DestImageFloat;

                int distBetween = backBuffer.GetFloatsBetweenPixelsInclusive();
                ImageBufferFloat redImageBuffer = new ImageBufferFloat();
                redImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 2, 8);
                ImageBufferFloat greenImageBuffer = new ImageBufferFloat();
                greenImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 1, 8);
                ImageBufferFloat blueImageBuffer = new ImageBufferFloat();
                blueImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 0, 8);

                ImageClippingProxy clippingProxy      = new ImageClippingProxy(backBuffer);
                ImageClippingProxy clippingProxyRed   = new ImageClippingProxy(redImageBuffer);
                ImageClippingProxy clippingProxyGreen = new ImageClippingProxy(greenImageBuffer);
                ImageClippingProxy clippingProxyBlue  = new ImageClippingProxy(blueImageBuffer);

                ScanlineRasterizer   ras = new ScanlineRasterizer();
                ScanlineCachePacked8 sl  = new ScanlineCachePacked8();

                RGBA_Bytes clearColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(0, 0, 0) : new RGBA_Bytes(255, 255, 255);
                clippingProxy.clear(clearColor);
                alphaSlider.View.BackGroundColor = clearColor;

                RGBA_Bytes FillColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(255, 255, 255, (int)(alphaSlider.Value)) : new RGBA_Bytes(0, 0, 0, (int)(alphaSlider.Value));

                VertexSource.Ellipse er = new AGG.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
                ras.add_path(er);
                agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyRed, ras, sl, FillColor);

                VertexSource.Ellipse eg = new AGG.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100);
                ras.add_path(eg);
                agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyGreen, ras, sl, FillColor);

                VertexSource.Ellipse eb = new AGG.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100);
                ras.add_path(eb);
                agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyBlue, ras, sl, FillColor);
#endif
            }

            base.OnDraw(graphics2D);
        }
コード例 #11
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer        widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());
            ImageClippingProxy clippingProxy   = new ImageClippingProxy(widgetsSubImage);

            clippingProxy.clear(new ColorF(1, 1, 1));
            m_ras.SetVectorClipBox(0, 0, Width, Height);

            Affine move = Affine.NewTranslation(10, 10);

            Perspective shadow_persp = new Perspective(m_shape_bounds.Left, m_shape_bounds.Bottom,
                                                       m_shape_bounds.Right, m_shape_bounds.Top,
                                                       m_shadow_ctrl.polygon());

            IVertexSource shadow_trans;

            if (m_FlattenCurves.Checked)
            {
                shadow_trans = new VertexSourceApplyTransform(m_shape, shadow_persp);
            }
            else
            {
                shadow_trans = new VertexSourceApplyTransform(m_path, shadow_persp);
                // this will make it very smooth after the transform
                //shadow_trans = new conv_curve(shadow_trans);
            }

            // Render shadow
            m_ras.add_path(shadow_trans);
            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();

            scanlineRenderer.RenderSolid(clippingProxy, m_ras, m_sl, new ColorF(0.2, 0.3, 0).ToColor());

            // Calculate the bounding box and extend it by the blur radius
            RectangleDouble bbox = new RectangleDouble();

            bounding_rect.bounding_rect_single(shadow_trans, 0, ref bbox);

            bbox.Left   -= m_radius.Value;
            bbox.Bottom -= m_radius.Value;
            bbox.Right  += m_radius.Value;
            bbox.Top    += m_radius.Value;

            if (m_method.SelectedIndex == 1)
            {
                // The recursive blur method represents the true Gaussian Blur,
                // with theoretically infinite kernel. The restricted window size
                // results in extra influence of edge pixels. It's impossible to
                // solve correctly, but extending the right and top areas to another
                // radius value produces fair result.
                //------------------
                bbox.Right += m_radius.Value;
                bbox.Top   += m_radius.Value;
            }

            stopwatch.Restart();

            if (m_method.SelectedIndex != 2)
            {
                // Create a new pixel renderer and attach it to the main one as a child image.
                // It returns true if the attachment succeeded. It fails if the rectangle
                // (bbox) is fully clipped.
                //------------------
#if SourceDepth24
                ImageBuffer image2 = new ImageBuffer(new BlenderBGR());
#else
                ImageBuffer image2 = new ImageBuffer(new BlenderBGRA());
#endif
                if (image2.Attach(widgetsSubImage, (int)bbox.Left, (int)bbox.Bottom, (int)bbox.Right, (int)bbox.Top))
                {
                    // Blur it
                    if (m_method.SelectedIndex == 0)
                    {
                        // More general method, but 30-40% slower.
                        //------------------
                        //m_stack_blur.blur(pixf2, agg::uround(m_radius.Value));

                        // Faster, but bore specific.
                        // Works only for 8 bits per channel and only with radii <= 254.
                        //------------------
                        stack_blur test = new stack_blur();
                        test.Blur(image2, agg_basics.uround(m_radius.Value), agg_basics.uround(m_radius.Value));
                    }
                    else
                    {
                        // True Gaussian Blur, 3-5 times slower than Stack Blur,
                        // but still constant time of radius. Very sensitive
                        // to precision, doubles are must here.
                        //------------------
                        m_recursive_blur.blur(image2, m_radius.Value);
                    }
                }
            }
            else
            {
                /*
                 * // Blur separate channels
                 * //------------------
                 * if(m_channel_r.Checked)
                 * {
                 *      typedef agg::pixfmt_alpha_blend_gray<
                 *              agg::blender_gray8,
                 *              agg::rendering_buffer,
                 *              3, 2> pixfmt_gray8r;
                 *
                 *      pixfmt_gray8r pixf2r(m_rbuf2);
                 *      if(pixf2r.attach(pixf, int(bbox.x1), int(bbox.y1), int(bbox.x2), int(bbox.y2)))
                 *      {
                 *              agg::stack_blur_gray8(pixf2r, agg::uround(m_radius.Value),
                 *                                                                        agg::uround(m_radius.Value));
                 *      }
                 * }
                 *
                 * if(m_channel_g.Checked)
                 * {
                 *      typedef agg::pixfmt_alpha_blend_gray<
                 *              agg::blender_gray8,
                 *              agg::rendering_buffer,
                 *              3, 1> pixfmt_gray8g;
                 *
                 *      pixfmt_gray8g pixf2g(m_rbuf2);
                 *      if(pixf2g.attach(pixf, int(bbox.x1), int(bbox.y1), int(bbox.x2), int(bbox.y2)))
                 *      {
                 *              agg::stack_blur_gray8(pixf2g, agg::uround(m_radius.Value),
                 *                                                                        agg::uround(m_radius.Value));
                 *      }
                 * }
                 *
                 * if(m_channel_b.Checked)
                 * {
                 *      typedef agg::pixfmt_alpha_blend_gray<
                 *              agg::blender_gray8,
                 *              agg::rendering_buffer,
                 *              3, 0> pixfmt_gray8b;
                 *
                 *      pixfmt_gray8b pixf2b(m_rbuf2);
                 *      if(pixf2b.attach(pixf, int(bbox.x1), int(bbox.y1), int(bbox.x2), int(bbox.y2)))
                 *      {
                 *              agg::stack_blur_gray8(pixf2b, agg::uround(m_radius.Value),
                 *                                                                        agg::uround(m_radius.Value));
                 *      }
                 * }
                 */
            }

            double tm = stopwatch.ElapsedMilliseconds;

            // Render the shape itself
            //------------------
            if (m_FlattenCurves.Checked)
            {
                m_ras.add_path(m_shape);
            }
            else
            {
                m_ras.add_path(m_path);
            }

            scanlineRenderer.RenderSolid(clippingProxy, m_ras, m_sl, new ColorF(0.6, 0.9, 0.7, 0.8).ToColor());

            graphics2D.DrawString(string.Format("{0:F2} ms", tm), 140, 30);
            base.OnDraw(graphics2D);
        }
コード例 #12
0
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            IImageByte backBuffer = widgetsSubImage;

            GammaLookUpTable    gamma         = new GammaLookUpTable(m_gamma.Value);
            IRecieveBlenderByte NormalBlender = new BlenderBGRA();
            IRecieveBlenderByte GammaBlender  = new BlenderGammaBGRA(gamma);
            ImageBuffer         rasterNormal  = new ImageBuffer();

            rasterNormal.Attach(backBuffer, NormalBlender);
            ImageBuffer rasterGamma = new ImageBuffer();

            rasterGamma.Attach(backBuffer, GammaBlender);
            ImageClippingProxy clippingProxyNormal = new ImageClippingProxy(rasterNormal);
            ImageClippingProxy clippingProxyGamma  = new ImageClippingProxy(rasterGamma);

            clippingProxyNormal.clear(m_white_on_black.Checked ? new ColorF(0, 0, 0) : new ColorF(1, 1, 1));

            ScanlineRasterizer   ras = new ScanlineRasterizer();
            ScanlineCachePacked8 sl  = new ScanlineCachePacked8();

            VertexSource.Ellipse e = new VertexSource.Ellipse();

            // TODO: If you drag the control circles below the bottom of the window we get an exception.  This does not happen in AGG.
            // It needs to be debugged.  Turning on clipping fixes it.  But standard agg works without clipping.  Could be a bigger problem than this.
            //ras.clip_box(0, 0, width(), height());

            // Render two "control" circles
            e.init(m_x[0], m_y[0], 3, 3, 16);
            ras.add_path(e);
            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();

            scanlineRenderer.RenderSolid(clippingProxyNormal, ras, sl, new Color(127, 127, 127));
            e.init(m_x[1], m_y[1], 3, 3, 16);
            ras.add_path(e);
            scanlineRenderer.RenderSolid(clippingProxyNormal, ras, sl, new Color(127, 127, 127));

            double d = m_offset.Value;

            // Creating a rounded rectangle
            VertexSource.RoundedRect r = new VertexSource.RoundedRect(m_x[0] + d, m_y[0] + d, m_x[1] + d, m_y[1] + d, m_radius.Value);
            r.normalize_radius();

            // Drawing as an outline
            if (!m_DrawAsOutlineCheckBox.Checked)
            {
                Stroke p = new Stroke(r);
                p.width(1.0);
                ras.add_path(p);
            }
            else
            {
                ras.add_path(r);
            }

            scanlineRenderer.RenderSolid(clippingProxyGamma, ras, sl, m_white_on_black.Checked ? new Color(255, 255, 255) : new Color(0, 0, 0));

            base.OnDraw(graphics2D);
        }
コード例 #13
0
ファイル: perspective.cs プロジェクト: lalanikarim/agg-sharp
        public override void OnDraw(Graphics2D graphics2D)
        {
            ImageBuffer widgetsSubImage = ImageBuffer.NewSubImageReference(graphics2D.DestImage, graphics2D.GetClippingRect());

            IImageByte backBuffer = widgetsSubImage;

            if (!didInit)
            {
                didInit = true;
                OnInitialize();
            }
            ImageBuffer image;

            if (backBuffer.BitDepth == 32)
            {
                image = new ImageBuffer();
                image.Attach(backBuffer, new BlenderBGRA());
            }
            else
            {
                if (backBuffer.BitDepth != 24)
                {
                    throw new System.NotSupportedException();
                }
                image = new ImageBuffer();
                image.Attach(backBuffer, new BlenderBGR());
            }
            ImageClippingProxy clippingProxy = new ImageClippingProxy(image);

            clippingProxy.clear(new ColorF(1, 1, 1));

            g_rasterizer.SetVectorClipBox(0, 0, Width, Height);

            ScanlineRenderer scanlineRenderer = new ScanlineRenderer();

            if (transformationTypeRadioButton.SelectedIndex == 0)
            {
                Bilinear tr = new Bilinear(lionShape.Bounds.Left, lionShape.Bounds.Bottom, lionShape.Bounds.Right, lionShape.Bounds.Top, quadPolygonControl.polygon());
                if (tr.is_valid())
                {
                    //--------------------------
                    // Render transformed lion
                    //
                    foreach (var shape in lionShape.Shapes)
                    {
                        g_rasterizer.add_path(new VertexSourceApplyTransform(shape.VertexStorage, tr));
                        scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, shape.Color);
                    }
                    //--------------------------

                    //--------------------------
                    // Render transformed ellipse
                    //
                    VertexSource.Ellipse ell = new MatterHackers.Agg.VertexSource.Ellipse((lionShape.Bounds.Left + lionShape.Bounds.Right) * 0.5, (lionShape.Bounds.Bottom + lionShape.Bounds.Top) * 0.5,
                                                                                          (lionShape.Bounds.Right - lionShape.Bounds.Left) * 0.5, (lionShape.Bounds.Top - lionShape.Bounds.Bottom) * 0.5,
                                                                                          200);
                    Stroke ell_stroke = new Stroke(ell);
                    ell_stroke.width(3.0);
                    VertexSourceApplyTransform trans_ell = new VertexSourceApplyTransform(ell, tr);

                    VertexSourceApplyTransform trans_ell_stroke = new VertexSourceApplyTransform(ell_stroke, tr);

                    g_rasterizer.add_path(trans_ell);
                    scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(0.5, 0.3, 0.0, 0.3));

                    g_rasterizer.add_path(trans_ell_stroke);
                    scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(0.0, 0.3, 0.2, 1.0));
                }
            }
            else
            {
                Perspective tr = new Perspective(lionShape.Bounds.Left, lionShape.Bounds.Bottom, lionShape.Bounds.Right, lionShape.Bounds.Top, quadPolygonControl.polygon());
                if (tr.is_valid())
                {
                    // Render transformed lion
                    foreach (var shape in lionShape.Shapes)
                    {
                        VertexSourceApplyTransform trans = new VertexSourceApplyTransform(shape.VertexStorage, tr);
                        g_rasterizer.reset();
                        g_rasterizer.add_path(trans);
                        scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, shape.Color);
                    }

                    // Render transformed ellipse
                    VertexSource.Ellipse FilledEllipse = new MatterHackers.Agg.VertexSource.Ellipse((lionShape.Bounds.Left + lionShape.Bounds.Right) * 0.5, (lionShape.Bounds.Bottom + lionShape.Bounds.Top) * 0.5,
                                                                                                    (lionShape.Bounds.Right - lionShape.Bounds.Left) * 0.5, (lionShape.Bounds.Top - lionShape.Bounds.Bottom) * 0.5,
                                                                                                    200);

                    Stroke EllipseOutline = new Stroke(FilledEllipse);
                    EllipseOutline.width(3.0);
                    VertexSourceApplyTransform TransformedFilledEllipse = new VertexSourceApplyTransform(FilledEllipse, tr);

                    VertexSourceApplyTransform TransformedEllipesOutline = new VertexSourceApplyTransform(EllipseOutline, tr);

                    g_rasterizer.add_path(TransformedFilledEllipse);
                    scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(0.5, 0.3, 0.0, 0.3));

                    g_rasterizer.add_path(TransformedEllipesOutline);
                    scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(0.0, 0.3, 0.2, 1.0));
                }
            }

            //--------------------------
            // Render the "quad" tool and controls
            g_rasterizer.add_path(quadPolygonControl);
            scanlineRenderer.RenderSolid(clippingProxy, g_rasterizer, g_scanline, new Color(0, 0.3, 0.5, 0.6));
            //m_trans_type.Render(g_rasterizer, g_scanline, clippingProxy);
            base.OnDraw(graphics2D);
        }