public void AddText(ImFontPtr font, float font_size, Vector2 pos, uint col, string text_begin) { ImFont *native_font = font.NativePtr; int text_begin_byteCount = Encoding.UTF8.GetByteCount(text_begin); byte * native_text_begin = stackalloc byte[text_begin_byteCount + 1]; fixed(char *text_begin_ptr = text_begin) { int native_text_begin_offset = Encoding.UTF8.GetBytes(text_begin_ptr, text_begin.Length, native_text_begin, text_begin_byteCount); native_text_begin[native_text_begin_offset] = 0; } byte * native_text_end = null; float wrap_width = 0.0f; Vector4 *cpu_fine_clip_rect = null; ImGuiNative.ImDrawList_AddTextFontPtr(NativePtr, native_font, font_size, pos, col, native_text_begin, native_text_end, wrap_width, cpu_fine_clip_rect); }