public static unsafe void AddDrawListImageQuad(ImDrawList *list, Texture texture, Vector2 a, Vector2 b, Vector2 c, Vector2 d, Vector2 uv_a, Vector2 uv_b, Vector2 uv_c, Vector2 uv_d, uint col) { AddTexture(texture); ImGuiNative.ImDrawList_AddImageQuad(list, texture.GetNativeTexturePtr(), a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); }