public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "EDID": if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadBinary(reader); break; case "MODL": if (Model == null) { Model = new Model(); } Model.ReadBinary(reader); break; case "CTDA": if (Conditions == null) { Conditions = new List <Condition>(); } Condition tempCTDA = new Condition(); tempCTDA.ReadBinary(reader); Conditions.Add(tempCTDA); break; case "ANAM": if (RelatedIdles == null) { RelatedIdles = new RelatedIdleAnims(); } RelatedIdles.ReadBinary(reader); break; case "DATA": if (Data == null) { Data = new IdleAnimationData(); } Data.ReadBinary(reader); break; default: throw new Exception(); } } }
public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("EditorID", false, out subEle)) { if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadXML(subEle, master); } if (ele.TryPathTo("Model", false, out subEle)) { if (Model == null) { Model = new Model(); } Model.ReadXML(subEle, master); } if (ele.TryPathTo("Conditions", false, out subEle)) { if (Conditions == null) { Conditions = new List <Condition>(); } foreach (XElement e in subEle.Elements()) { Condition tempCTDA = new Condition(); tempCTDA.ReadXML(e, master); Conditions.Add(tempCTDA); } } if (ele.TryPathTo("RelatedIdles", false, out subEle)) { if (RelatedIdles == null) { RelatedIdles = new RelatedIdleAnims(); } RelatedIdles.ReadXML(subEle, master); } if (ele.TryPathTo("Data", false, out subEle)) { if (Data == null) { Data = new IdleAnimationData(); } Data.ReadXML(subEle, master); } }
public IdleAnimation(SimpleSubrecord <String> EditorID, Model Model, List <Condition> Conditions, RelatedIdleAnims RelatedIdles, IdleAnimationData Data) { this.EditorID = EditorID; this.Model = Model; this.Data = Data; }
public IdleAnimation() { EditorID = new SimpleSubrecord <String>("EDID"); Model = new Model(); Data = new IdleAnimationData("DATA"); }
public override void PlayScheduledIdle(IdleAnimationData idleAnimData, string jazzStateNamePrefix, bool isDistressIdle) { r_internal(_Actor); base.PlayScheduledIdle(idleAnimData, jazzStateNamePrefix, isDistressIdle); }