private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { if (!jumperTemporalCoagulate) { playerData.AddToInventoy(1); FindObjectOfType <SFXPlayer>().PlayPickupSound(); } if (jumperTemporalCoagulate) { playerController.jumpVelocity = 22f; playerData.invincible = true; icons.EnableBunnyIcon(); playerData.HandleHealthUI(); } this.gameObject.SetActive(false); } }