private static void AddTruckIntoWorld(IceCreamTruckManager ths, Lot lot) { IceCreamTruck car = GlobalFunctions.CreateObjectOutOfWorld("carTruckIceCream", ProductVersion.EP5, "Sims3.Gameplay.Objects.Vehicles.IceCreamTruck", null) as IceCreamTruck; if (car != null) { Vector3[] vectorArray; Quaternion[] quaternionArray; /* Lot lot = null; foreach (Lot lot2 in LotManager.AllLots) { if (!lot2.IsWorldLot) { lot = lot2; break; } } */ Matrix44 mat = new Matrix44(); car.StreetParkingBeingUsed = lot.StreetParking; car.StreetParkingBeingUsed.GetParkingSpotForCar(car, ref mat); if (World.FindPlaceOnRoadOffScreen(car.Proxy, mat.pos.V3, FindPlaceOnRoadOption.Road, 150f, out vectorArray, out quaternionArray)) { car.PlaceAt(vectorArray[0x0], mat.at.V3, null); car.BeginRoute(lot); car.AddMapTags(); ths.mIceCreamTrucks.Add(car); } else { car.Destroy(); } } }
public static void Update(IceCreamTruckManager ths) { bool winter = SeasonsManager.Enabled && (SeasonsManager.CurrentSeason == Season.Winter); int[] numArray = (SeasonsManager.Enabled && (SeasonsManager.CurrentSeason == Season.Summer)) ? IceCreamTruckManager.kHoursOfOperationSummer : IceCreamTruckManager.kHoursOfOperation; if ((winter || !SimClock.IsTimeBetweenTimes((float)numArray[0], (float)numArray[1])) || ((SimClock.IsNightTime()) && (!Traffic.Settings.mAllowIceCreamAtNight))) { foreach (IceCreamTruck truck in new List<IceCreamTruck>(ths.mIceCreamTrucks)) { truck.EndService(); } ths.mIceCreamTrucks.Clear(); } else { List<IceCreamTruckManager.LotData> data = null; if (data == null) { data = new List<IceCreamTruckManager.LotData>(); PopulateLotList(data); } if ((data.Count > 0) && (ths.mIceCreamTrucks.Count < Traffic.Settings.mMaxIceCreamTrucks)) { IceCreamTruckManager.LotData randomObjectFromList = RandomUtil.GetRandomObjectFromList(data); data.Remove(randomObjectFromList); AddTruckIntoWorld(ths, randomObjectFromList.mLot); } else if ((ths.mIceCreamTrucks.Count > 0) && ((data.Count == 0) || (ths.mIceCreamTrucks.Count > Traffic.Settings.mMaxIceCreamTrucks))) { IceCreamTruck truck = RandomUtil.GetRandomObjectFromList(ths.mIceCreamTrucks); ths.mIceCreamTrucks.Remove(truck); truck.FadeOut(false, true); } //Common.DebugNotify("Ice Cream Trucks " + ths.mIceCreamTrucks.Count); foreach (IceCreamTruck truck in ths.mIceCreamTrucks) { if ((truck.MoveToNewLot()) || (!IsValidLot(TruckController.GetLot(truck), truck))) { if (data.Count == 0) continue; ths.PopulateLotListDistanceAndScore(truck, data); ths.RouteToNextBestSpot(truck, data); for (int i = 0; i < data.Count; i++) { if (data[i].mLot == truck.mDestinationLot) { data.RemoveAt(i); break; } } Common.DebugNotify("Ice Cream Truck", truck.ObjectId, truck.mDestinationLot.ObjectId); TruckController.AddTruck(truck); } } } }