コード例 #1
0
ファイル: VGame.Views.cs プロジェクト: pavelsavara/marias
        public override void ViewHas(Player viewer, Owner newOwner, Card card)
        {
            var originalOwner = _viewCards[viewer, card];
            if (newOwner < originalOwner)
            {
                if (!(_cardOwners[card] <= newOwner))
                {
                    throw new InvalidOperationException($"View: {viewer} Card: {card} Owner:{_cardOwners[card]} Mistake:{newOwner}");
                }
                var newOwnerCount = _viewCount[viewer, newOwner] + 1;

                _viewCards[viewer, card] = newOwner;
                _viewCount[viewer, newOwner] = newOwnerCount;

                if (newOwner.MaxCount() == newOwnerCount)
                {
                    foreach (var c in Card.AllCards)
                    {
                        var co = _viewCards[viewer, c];
                        if (co > newOwner)
                        {
                            var nco = co - newOwner;
                            if (nco != co)
                            {
                                ViewHas(viewer, nco, c);
                            }
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
        protected virtual void TurnImpl(Card playedCard)
        {
            var playerOnTurn = PlayerOnTurn;
            #if DEBUG
            if (playerOnTurn != _cardOwners[playedCard] || _cardUsed[playedCard])
            {
                throw new ArgumentException(playerOnTurn + " doesn't own the card " + playedCard);
            }
            #endif
            var step = (Turn%3) + 1;

            switch (step)
            {
                case 1:
                    StepOne(playedCard);
                    break;
                case 2:
                    StepTwo(playedCard);
                    break;
                case 3:
                    StepThree(playedCard);
                    break;
                default:
                    throw new InvalidOperationException();
            }
            ViewHas(Player.P1, playerOnTurn, playedCard);
            ViewHas(Player.P2, playerOnTurn, playedCard);
            ViewHas(Player.P3, playerOnTurn, playedCard);

            _sequence[Turn] = playedCard;
            _cardUsed[playedCard] = true;
            _remainingColorCount[playerOnTurn, playedCard.Color]--;
            Turn++;
        }
コード例 #3
0
ファイル: Card.cs プロジェクト: pavelsavara/marias
 public Card(Color color, Value value)
 {
     unchecked
     {
         _card = new Card((byte) ((color*Value.Count) + value));
     }
 }
コード例 #4
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
        protected virtual void Hlaska(Card playedCard)
        {
            var playedColor = playedCard.Color;
            var playedValue = playedCard.Value;

            if (playedValue == Value.VQ || playedValue == Value.VK)
            {
                var hlaska = playedValue == Value.VQ
                    ? new Card(playedColor, Value.VK)
                    : new Card(playedColor, Value.VQ);
                if (_cardOwners[hlaska] == PlayerOnTurn)
                {
                    _score[PlayerOnTurn] += (byte) (playedColor == Color.T
                        ? 4
                        : 2);
                    ViewHas(Player.P1, PlayerOnTurn, hlaska);
                    ViewHas(Player.P2, PlayerOnTurn, hlaska);
                    ViewHas(Player.P3, PlayerOnTurn, hlaska);
                }
            }
        }
コード例 #5
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ファイル: Color.cs プロジェクト: pavelsavara/marias
 public Color(Card card)
 {
     _color = (byte) (card/8);
 }
コード例 #6
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ファイル: Player.cs プロジェクト: pavelsavara/marias
 public Player(Card card)
 {
     _player = (byte) (card/8);
 }
コード例 #7
0
ファイル: VGame.Views.cs プロジェクト: pavelsavara/marias
 public override void ViewDoesntHave(Player viewer, Owner owner, Card card)
 {
     var newOwner = _viewCards[viewer, card] - owner;
     ViewHas(viewer, newOwner, card);
 }
コード例 #8
0
ファイル: VGame.Views.cs プロジェクト: pavelsavara/marias
 public Owner this[Player viewer, Card card] = > _viewCards[viewer, card];
コード例 #9
0
ファイル: Card.cs プロジェクト: pavelsavara/marias
 // ReSharper restore InconsistentNaming
 public bool Equals(Card other)
 {
     return _card == other._card;
 }
コード例 #10
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
 private Game MakeTurn(Card turn)
 {
     var after = new Game(this);
     after.TurnImpl(turn);
     return after;
 }
コード例 #11
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
 public virtual void ViewHas(Player viewer, Owner newOwner, Card card)
 {
 }
コード例 #12
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
        private void StepTwo(Card playedCard)
        {
            var playedColor = playedCard.Color;
            var playedValue = playedCard.Value;

            var cardOne = _sequence[Turn - 1];
            var colorOne = cardOne.Color;
            var valueOne = cardOne.Value;

            #if DEBUG
            if (_remainingColorCount[PlayerOnTurn, colorOne] > 0)
            {
                if (playedColor != colorOne)
                {
                    throw new ArgumentException(PlayerOnTurn + " has to honour color " + colorOne);
                }

                var canSlamColor = colorOne.AllCards
                    .Any(card => _cardOwners[card] == PlayerOnTurn
                                 && !_cardUsed[card]
                                 && card.Value > valueOne);
                if (canSlamColor && playedColor == colorOne && playedValue < valueOne)
                {
                    throw new ArgumentException(PlayerOnTurn + " has to slam color " + colorOne);
                }
            }
            else if (_remainingColorCount[PlayerOnTurn, Color.T] > 0)
            {
                if (playedColor != Color.T)
                {
                    throw new ArgumentException(PlayerOnTurn + " has to play trumph " + Color.T);
                }
            }
            #endif

            if (playedColor != colorOne)
            {
                // nema barvu
                foreach (var card in colorOne.AllCards)
                {
                    if (!_cardUsed[card])
                    {
                        ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                        ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                        ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                    }
                }
                if (playedColor != Color.T)
                {
                    // nema barvu ani trumfa
                    foreach (var card in Color.T.AllCards)
                    {
                        if (!_cardUsed[card])
                        {
                            ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                            ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                            ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                        }
                    }
                }
                // else prebyl trumfem
            }
            else
            {
                // barvu ma
                if (playedValue < valueOne)
                {
                    // ale malou, nemuze prebit
                    foreach (var card in colorOne.AllCards)
                    {
                        if (card.Value > valueOne && !_cardUsed[card])
                        {
                            ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                            ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                            ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                        }
                    }
                }
            }
            PlayerOnTurn = NextPlayer(PlayerOnTurn);
        }
コード例 #13
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
 public virtual void ViewDoesntHave(Player viewer, Owner owner, Card card)
 {
 }
コード例 #14
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
        private void StepThree(Card playedCard)
        {
            var playedColor = playedCard.Color;
            var playedValue = playedCard.Value;

            var cardOne = _sequence[Turn - 2];
            var colorOne = cardOne.Color;
            var valueOne = cardOne.Value;

            var playerTwo = PrevPlayer(PlayerOnTurn);
            var playerOne = PrevPlayer(playerTwo);
            var playerWon = playerOne;

            var cardTwo = _sequence[Turn - 1];
            var colorTwo = cardTwo.Color;
            var valueTwo = cardTwo.Value;

            byte score = 0;

            var isTrumphed = colorTwo == Color.T && colorOne != Color.T;
            var isTwoOut = colorTwo != colorOne;

            if (isTrumphed || (!isTwoOut && valueOne < valueTwo))
            {
                playerWon = playerTwo;
            }

            #if DEBUG
            if (_remainingColorCount[PlayerOnTurn, colorOne] > 0)
            {
                if (playedColor != colorOne)
                {
                    throw new ArgumentException(PlayerOnTurn + " has to honour color " + colorOne);
                }
                if (!isTrumphed)
                {
                    var canSlamColor = colorOne.AllCards
                        .Any(card => _cardOwners[card] == PlayerOnTurn
                                     && !_cardUsed[card]
                                     && card.Value > valueOne
                                     && (isTwoOut || card.Value > valueTwo));
                    if (canSlamColor && playedColor == colorOne &&
                        (playedValue < valueOne || (!isTwoOut && playedValue < valueTwo)))
                    {
                        throw new ArgumentException(PlayerOnTurn + " has to slam color " + colorOne);
                    }
                }
            }
            else if (_remainingColorCount[PlayerOnTurn, Color.T] > 0)
            {
                if (playedColor != Color.T)
                {
                    throw new ArgumentException(PlayerOnTurn + " has to play trumph " + Color.T);
                }
                var canSlamTrumph = colorTwo == Color.T && Color.T.AllCards
                    .Any(card => _cardOwners[card] == PlayerOnTurn
                                 && !_cardUsed[card]
                                 && card.Value > valueOne
                                 && card.Value > valueTwo);
                if (canSlamTrumph && playedColor == Color.T && playedValue < valueTwo)
                {
                    throw new ArgumentException(PlayerOnTurn + " has to slam trumph " + Color.T);
                }
            }
            #endif

            if (playedColor != colorOne)
            {
                // nema barvu
                foreach (var card in colorOne.AllCards)
                {
                    if (card.Value > valueOne && !_cardUsed[card])
                    {
                        ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                        ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                        ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                    }
                }
                if (playedColor != Color.T)
                {
                    // nema barvu ani trumfa
                    foreach (var card in Color.T.AllCards)
                    {
                        if (card.Value > valueOne && !_cardUsed[card])
                        {
                            ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                            ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                            ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                        }
                    }
                }
                else
                {
                    //hraje trumfem
                    if (colorTwo == Color.T)
                    {
                        // musi prebijet
                        if (playedValue < valueTwo)
                        {
                            // ale nema
                            foreach (var card in Color.T.AllCards)
                            {
                                if (card.Value > valueTwo && !_cardUsed[card])
                                {
                                    ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                                    ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                                    ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                                }
                            }
                        }
                        else
                        {
                            // prebyl trumfa
                            playerWon = PlayerOnTurn;
                        }
                    }
                    else
                    {
                        // prebyl trumfem
                        playerWon = PlayerOnTurn;
                    }
                }
            }
            else
            {
                // barvu ma
                if (playedValue < valueOne || (!isTwoOut && playedValue < valueTwo))
                {
                    // dal mensi
                    if (!isTrumphed)
                    {
                        // neprebiji trumfa, takze ma jenom malo a nemuze prebit

                        if (isTwoOut)
                        {
                            foreach (var card in colorOne.AllCards)
                            {
                                var value = card.Value;
                                if (value > valueOne && !_cardUsed[card])
                                {
                                    ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                                    ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                                    ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                                }
                            }
                        }
                        else
                        {
                            foreach (var card in colorOne.AllCards)
                            {
                                var value = card.Value;
                                if ((value > valueOne && value > valueTwo) && !_cardUsed[card])
                                {
                                    ViewDoesntHave(Player.P1, PlayerOnTurn, card);
                                    ViewDoesntHave(Player.P2, PlayerOnTurn, card);
                                    ViewDoesntHave(Player.P3, PlayerOnTurn, card);
                                }
                            }
                        }
                    }
                    // else neprebiji trumfa, jen cti barvu
                }
                else
                {
                    // prebyl barvu
                    playerWon = PlayerOnTurn;
                }
            }

            if (cardOne.HasPoints())
            {
                score++;
            }
            if (cardTwo.HasPoints())
            {
                score++;
            }
            if (playedCard.HasPoints())
            {
                score++;
            }
            if (Turn == 29)
            {
                score++;
            }
            _score[playerWon] += score;
            PlayerOnTurn = playerWon;
        }
コード例 #15
0
ファイル: Game.Steps.cs プロジェクト: pavelsavara/marias
 private void StepOne(Card playedCard)
 {
     Hlaska(playedCard);
     PlayerOnTurn = NextPlayer(PlayerOnTurn);
 }
コード例 #16
0
ファイル: Game.cs プロジェクト: pavelsavara/marias
        public Game(byte betSeven, byte betGame, bool bet100, Player playerAlone, params Card[] deck)
            : this(betSeven, betGame, bet100, playerAlone)
        {
            if (deck.Length != 32)
            {
                throw new ArgumentException("Card count");
            }

            var t1 = deck[15];
            var t2 = deck[16];
            if (t1.HasPoints() || t2.HasPoints())
            {
                throw new ArgumentException("Points in talon");
            }
            var seven = new Card(Color.T, Value.V7);
            if (betSeven > 0 && (t1 == seven || t2 == seven))
            {
                throw new ArgumentException("Betted seven in talon");
            }

            for (var c = 0; c < 5; c++)
            {
                var card = deck[c];
                if (_cardOwners[card] != Player.None)
                {
                    throw new ArgumentException("Duplicate "+ card);
                }
                _cardOwners[card] = Player.P1;
                _remainingColorCount[Player.P1, card.Color]++;
            }
            for (var c = 5; c < 10; c++)
            {
                var card = deck[c];
                if (_cardOwners[card] != Player.None)
                {
                    throw new ArgumentException("Duplicate " + card);
                }
                _cardOwners[card] = Player.P2;
                _remainingColorCount[Player.P2, card.Color]++;
            }
            for (var c = 10; c < 15; c++)
            {
                var card = deck[c];
                if (_cardOwners[card] != Player.None)
                {
                    throw new ArgumentException("Duplicate " + card);
                }
                _cardOwners[card] = Player.P3;
                _remainingColorCount[Player.P3, card.Color]++;
            }

            for (var c = 17; c < 22; c++)
            {
                var card = deck[c];
                if (_cardOwners[card] != Player.None)
                {
                    throw new ArgumentException("Duplicate " + card);
                }
                _cardOwners[card] = Player.P1;
                _remainingColorCount[Player.P1, card.Color]++;
            }
            for (var c = 22; c < 27; c++)
            {
                var card = deck[c];
                if (_cardOwners[card] != Player.None)
                {
                    throw new ArgumentException("Duplicate " + card);
                }
                _cardOwners[card] = Player.P2;
                _remainingColorCount[Player.P2, card.Color]++;
            }
            for (var c = 27; c < 32; c++)
            {
                var card = deck[c];
                if (_cardOwners[card] != Player.None)
                {
                    throw new ArgumentException("Duplicate " + card);
                }
                _cardOwners[card] = Player.P3;
                _remainingColorCount[Player.P3, card.Color]++;
            }

            _cardOwners[t1] = Player.T;
            _cardOwners[t2] = Player.T;
            _remainingColorCount[Player.T, t1.Color]++;
            _remainingColorCount[Player.T, t2.Color]++;
        }