コード例 #1
0
        /// <summary>
        /// Gets the keystroke.
        /// </summary>
        /// <param name="deviceQueryType">The flag.</param>
        /// <param name="keystroke">The keystroke.</param>
        /// <returns></returns>
        /// <unmanaged>unsigned int XInputGetKeystroke([In] XUSER_INDEX dwUserIndex,[In] unsigned int dwReserved,[Out] XINPUT_KEYSTROKE* pKeystroke)</unmanaged>
        public Result GetKeystroke(DeviceQueryType deviceQueryType, out Keystroke keystroke)
        {
            var result = ErrorCodeHelper.ToResult(xinput.XInputGetKeystroke((int)userIndex, (int)deviceQueryType, out keystroke));

            result.CheckError();
            return(result);
        }
コード例 #2
0
 /// <summary>Gets the keystroke.</summary>
 /// <param name="deviceQueryType">The flag.</param>
 /// <param name="keystroke">The keystroke.</param>
 /// <returns></returns>
 /// <unmanaged>unsigned int XInputGetKeystroke([In] XUSER_INDEX dwUserIndex,[In] unsigned int dwReserved,[Out] XINPUT_KEYSTROKE* pKeystroke)</unmanaged>
 public Result GetKeystroke(DeviceQueryType deviceQueryType, out Keystroke keystroke)
 {
     return(ErrorCodeHelper.ToResult(xinput.XInputGetKeystroke((int)this.userIndex, (int)deviceQueryType,
                                                               out keystroke)));
 }
コード例 #3
0
ファイル: XInput.cs プロジェクト: ng08000/Vortice.Windows
 /// <summary>
 /// Retrieves a gamepad input event.
 /// </summary>
 /// <param name="userIndex">Index of the user's controller. Can be a value in the range 0–3. </param>
 /// <param name="keystroke">The keystroke.</param>
 /// <returns>False if the controller is not connected and no new keys have been pressed, true otherwise.</returns>
 public static bool GetKeystroke(int userIndex, out Keystroke keystroke)
 {
     return(s_xInput.XInputGetKeystroke(userIndex, out keystroke) == 0);
 }