コード例 #1
0
        private void GenerateSteamParticles(BlockPos pos, IWorldAccessor world)
        {
            float minQuantity   = 50;
            float maxQuantity   = 100;
            int   color         = ColorUtil.ToRgba(100, 225, 225, 225);
            Vec3d minPos        = new Vec3d();
            Vec3d addPos        = new Vec3d();
            Vec3f minVelocity   = new Vec3f(-0.25f, 0.1f, -0.25f);
            Vec3f maxVelocity   = new Vec3f(0.25f, 0.1f, 0.25f);
            float lifeLength    = 2.0f;
            float gravityEffect = -0.015f;
            float minSize       = 0.1f;
            float maxSize       = 0.1f;

            SimpleParticleProperties steamParticles = new SimpleParticleProperties(
                minQuantity, maxQuantity,
                color,
                minPos, addPos,
                minVelocity, maxVelocity,
                lifeLength,
                gravityEffect,
                minSize, maxSize,
                EnumParticleModel.Quad
                );

            steamParticles.minPos.Set(pos.ToVec3d().AddCopy(0.5, 1.1, 0.5));
            steamParticles.addPos.Set(new Vec3d(0.5, 1.0, 0.5));
            steamParticles.SizeEvolve = new EvolvingNatFloat(EnumTransformFunction.LINEARINCREASE, 1.0f);
            world.SpawnParticles(steamParticles);
        }
コード例 #2
0
        public override void OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, float dropQuantityMultiplier = 1)
        {
            BlockEntity be        = world.BlockAccessor.GetBlockEntity(pos);
            BlockPos    masterPos = pos;

            if (be is GenericStorageCapBE)
            {
                masterPos = (be as GenericStorageCapBE).core;
                be        = world.BlockAccessor.GetBlockEntity(masterPos);
            }

            if (be == null)
            {
                world.BlockAccessor.SetBlock(0, pos);
                return;
            }


            GenericStorageCoreBE core = be as GenericStorageCoreBE;

            foreach (BlockPos cap in core.caps)
            {
                breakParticle.MinPos       = cap.ToVec3d();
                breakParticle.ColorByBlock = world.BlockAccessor.GetBlock(masterPos);
                world.BlockAccessor.SetBlock(0, cap);
                world.BlockAccessor.RemoveBlockEntity(cap);
                world.SpawnParticles(breakParticle, byPlayer);
            }

            world.BlockAccessor.SetBlock(0, masterPos);
        }
コード例 #3
0
        public override void OnClientGameTick(IWorldAccessor world, BlockPos pos, float secondsTicking)
        {
            if (world.Rand.NextDouble() > particleQuantity)
            {
                return;
            }

            AdvancedParticleProperties bps = ParticleProperties[0];

            bps.basePos.X = pos.X;
            bps.basePos.Y = pos.Y;
            bps.basePos.Z = pos.Z;

            bps.Velocity[0].avg = (float)PushVector.X * 250;
            bps.Velocity[1].avg = (float)PushVector.Y * 250;
            bps.Velocity[2].avg = (float)PushVector.Z * 250;

            bps.GravityEffect.avg = 0.5f;

            bps.HsvaColor[3].avg = 180 * Math.Min(1, secondsTicking / 7f);
            bps.Quantity.avg     = 1;

            bps.PosOffset[1].avg = 2 / 16f;
            bps.PosOffset[1].var = LiquidLevel / 8f * 0.75f;
            bps.SwimOnLiquid     = true;

            world.SpawnParticles(bps);
        }
コード例 #4
0
        public override void OnClientGameTick(IWorldAccessor world, BlockPos pos, float secondsTicking)
        {
            if (ParticleProperties != null && ParticleProperties.Length > 0)
            {
                for (int i = 0; i < 4; i++)
                {
                    if (world.Rand.NextDouble() > particleQuantity)
                    {
                        continue;
                    }

                    BlockFacing facing = BlockFacing.HORIZONTALS[i];
                    Block       block  = world.BlockAccessor.GetBlock(pos.X + facing.Normali.X, pos.Y, pos.Z + facing.Normali.Z);
                    if (block.IsLiquid() || block.SideSolid[facing.GetOpposite().Index])
                    {
                        continue;
                    }

                    AdvancedParticleProperties bps = ParticleProperties[i];
                    bps.basePos.X = pos.X + TopMiddlePos.X;
                    bps.basePos.Y = pos.Y;
                    bps.basePos.Z = pos.Z + TopMiddlePos.Z;

                    bps.HsvaColor[3].avg = 180 * Math.Min(1, secondsTicking / 7f);
                    bps.Quantity.avg     = 1;
                    bps.Velocity[1].avg  = -0.4f;

                    world.SpawnParticles(bps);
                }
            }
        }
コード例 #5
0
        public override void OnBlockBroken(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, float dropQuantityMultiplier = 1)
        {
            SimpleParticleProperties props =
                new SimpleParticleProperties(
                    15, 22,
                    ColorUtil.ToRgba(150, 255, 255, 255),
                    new Vec3d(pos.X, pos.Y, pos.Z),
                    new Vec3d(pos.X + 1, pos.Y + 1, pos.Z + 1),
                    new Vec3f(-0.2f, -0.1f, -0.2f),
                    new Vec3f(0.2f, 0.2f, 0.2f),
                    1.5f,
                    0,
                    0.5f,
                    1.0f,
                    EnumParticleModel.Quad
                    );

            props.OpacityEvolve = new EvolvingNatFloat(EnumTransformFunction.LINEAR, -200);
            props.SizeEvolve    = new EvolvingNatFloat(EnumTransformFunction.LINEAR, 2);

            world.SpawnParticles(props);



            SimpleParticleProperties spiders =
                new SimpleParticleProperties(
                    8, 16,
                    ColorUtil.ToRgba(255, 30, 30, 30),
                    new Vec3d(pos.X, pos.Y, pos.Z),
                    new Vec3d(pos.X + 1, pos.Y + 1, pos.Z + 1),
                    new Vec3f(-2f, -0.3f, -2f),
                    new Vec3f(2f, 1f, 2f),
                    1f,
                    0.5f,
                    0.5f,
                    1.5f,
                    EnumParticleModel.Cube
                    );


            world.SpawnParticles(spiders);



            base.OnBlockBroken(world, pos, byPlayer, dropQuantityMultiplier);
        }
コード例 #6
0
        void SpawnParticles(IWorldAccessor world, Vec3d pos, bool final)
        {
            if (final || world.Rand.NextDouble() > 0.8)
            {
                int h = 110 + world.Rand.Next(15);
                int v = 100 + world.Rand.Next(50);

                particlesHeld.minPos = pos;
                particlesHeld.color  = ColorUtil.ReverseColorBytes(ColorUtil.HsvToRgba(h, 180, v));
                world.SpawnParticles(particlesHeld);
            }
        }
コード例 #7
0
        void SpawnParticles(IWorldAccessor world, Vec3d pos, bool final)
        {
            if (final || world.Rand.NextDouble() > 0.8)
            {
                int h = 110 + world.Rand.Next(15);
                int v = 100 + world.Rand.Next(50);
                particlesHeld.MinPos = pos;
                particlesHeld.Color  = ColorUtil.ReverseColorBytes(ColorUtil.HsvToRgba(h, 180, v));

                particlesHeld.MinSize       = 0.2f;
                particlesHeld.ParticleModel = EnumParticleModel.Quad;
                particlesHeld.OpacityEvolve = EvolvingNatFloat.create(EnumTransformFunction.LINEAR, -150);
                particlesHeld.Color         = ColorUtil.ReverseColorBytes(ColorUtil.HsvToRgba(h, 180, v, 150));

                world.SpawnParticles(particlesHeld);
            }
        }
コード例 #8
0
        public override bool OnBlockBrokenWith(IWorldAccessor world, Entity byEntity, ItemSlot itemslot, BlockSelection blockSel, float dropQuantityMultiplier = 1)
        {
            IPlayer byPlayer = null;

            if (byEntity is EntityPlayer)
            {
                byPlayer = byEntity.World.PlayerByUid(((EntityPlayer)byEntity).PlayerUID);
            }

            ITreeAttribute tempAttr = itemslot.Itemstack.TempAttributes;
            //tempAttr.SetInt("breakCounter", 0);

            double windspeed = api.ModLoader.GetModSystem <WeatherSystemBase>()?.WeatherDataSlowAccess.GetWindSpeed(byEntity.SidedPos.XYZ) ?? 0;


            string           treeType;
            Stack <BlockPos> foundPositions = FindTree(world, blockSel.Position, out treeType);

            Block leavesBranchyBlock = world.GetBlock(new AssetLocation("leavesbranchy-grown-" + treeType));
            Block leavesBlock        = world.GetBlock(new AssetLocation("leaves-grown-" + treeType));


            if (foundPositions.Count == 0)
            {
                return(base.OnBlockBrokenWith(world, byEntity, itemslot, blockSel, dropQuantityMultiplier));
            }

            bool damageable = DamagedBy != null && DamagedBy.Contains(EnumItemDamageSource.BlockBreaking);

            float leavesMul        = 1;
            float leavesBranchyMul = 0.8f;
            int   blocksbroken     = 0;

            while (foundPositions.Count > 0)
            {
                BlockPos pos = foundPositions.Pop();
                blocksbroken++;

                Block block = world.BlockAccessor.GetBlock(pos);

                bool isLog     = block.Code.Path.StartsWith("beehive-inlog-" + treeType) || block.Code.Path.StartsWith("log-resinharvested-" + treeType) || block.Code.Path.StartsWith("log-resin-" + treeType) || block.Code.Path.StartsWith("log-grown-" + treeType) || block.Code.Path.StartsWith("bamboo-grown-brown-segment") || block.Code.Path.StartsWith("bamboo-grown-green-segment");
                bool isBranchy = block == leavesBranchyBlock;
                bool isLeaves  = block == leavesBlock || block.Code.Path == "bambooleaves-grown";

                world.BlockAccessor.BreakBlock(pos, byPlayer, isLeaves ? leavesMul : (isBranchy ? leavesBranchyMul : 1));

                if (world.Side == EnumAppSide.Client)
                {
                    dustParticles.Color  = block.GetRandomColor(world.Api as ICoreClientAPI, pos, BlockFacing.UP);
                    dustParticles.Color |= 255 << 24;
                    dustParticles.MinPos.Set(pos.X, pos.Y, pos.Z);

                    if (block.BlockMaterial == EnumBlockMaterial.Leaves)
                    {
                        dustParticles.GravityEffect = (float)world.Rand.NextDouble() * 0.1f + 0.01f;
                        dustParticles.ParticleModel = EnumParticleModel.Quad;
                        dustParticles.MinVelocity.Set(-0.4f + 4 * (float)windspeed, -0.4f, -0.4f);
                        dustParticles.AddVelocity.Set(0.8f + 4 * (float)windspeed, 1.2f, 0.8f);
                    }
                    else
                    {
                        dustParticles.GravityEffect = 0.8f;
                        dustParticles.ParticleModel = EnumParticleModel.Cube;
                        dustParticles.MinVelocity.Set(-0.4f + (float)windspeed, -0.4f, -0.4f);
                        dustParticles.AddVelocity.Set(0.8f + (float)windspeed, 1.2f, 0.8f);
                    }


                    world.SpawnParticles(dustParticles);
                }


                if (damageable && isLog)
                {
                    DamageItem(world, byEntity, itemslot);
                }

                if (itemslot.Itemstack == null)
                {
                    return(true);
                }

                if (isLeaves && leavesMul > 0.03f)
                {
                    leavesMul *= 0.85f;
                }
                if (isBranchy && leavesBranchyMul > 0.015f)
                {
                    leavesBranchyMul *= 0.6f;
                }
            }

            if (blocksbroken > 35)
            {
                Vec3d pos = blockSel.Position.ToVec3d().Add(0.5, 0.5, 0.5);
                api.World.PlaySoundAt(new AssetLocation("sounds/effect/treefell"), pos.X, pos.Y, pos.Z, byPlayer, false, 32, GameMath.Clamp(blocksbroken / 100f, 0.25f, 1));
            }

            return(true);
        }
コード例 #9
0
        public override bool OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
        {
            int stockMod = 1;

            if (byPlayer.Entity.Controls.Sprint)
            {
                stockMod = byPlayer.InventoryManager.ActiveHotbarSlot.MaxSlotStackSize;
            }

            BlockEntity     be   = world.BlockAccessor.GetBlockEntity(blockSel.Position);
            RubbleStorageBE rcbe = world.BlockAccessor.GetBlockEntity(blockSel.Position) as RubbleStorageBE;

            if (be is GenericStorageCapBE)
            {
                rcbe = world.BlockAccessor.GetBlockEntity((be as GenericStorageCapBE).core) as RubbleStorageBE;
            }
            if (rcbe == null)
            {
                return(true);
            }

            // if the player is looking at one of the buttons on the crate.
            if (blockSel.SelectionBoxIndex == 1 && byPlayer.Entity.Controls.Sneak)
            {
                setLock(rcbe, RubbleStorageBE.StorageLocksEnum.Sand);
            }
            else if (blockSel.SelectionBoxIndex == 2 && byPlayer.Entity.Controls.Sneak)
            {
                setLock(rcbe, RubbleStorageBE.StorageLocksEnum.Gravel);
            }
            else if (blockSel.SelectionBoxIndex == 3 && byPlayer.Entity.Controls.Sneak)
            {
                setLock(rcbe, RubbleStorageBE.StorageLocksEnum.Stone);
            }

            if (blockSel.SelectionBoxIndex == 1)
            {
                if (rcbe.RemoveResource(world, byPlayer, blockSel, "sand", stockMod))
                {
                    if (world.Side == EnumAppSide.Client)
                    {
                        (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                    }
                    world.PlaySoundAt(new AssetLocation("game", "sounds/effect/stonecrush"), byPlayer, byPlayer);
                    interactParticles.MinPos       = blockSel.Position.ToVec3d() + blockSel.HitPosition;
                    interactParticles.ColorByBlock = world.BlockAccessor.GetBlock(blockSel.Position);
                    world.SpawnParticles(interactParticles, byPlayer);
                }
            }
            else if (blockSel.SelectionBoxIndex == 2)
            {
                if (rcbe.RemoveResource(world, byPlayer, blockSel, "gravel", stockMod))
                {
                    if (world.Side == EnumAppSide.Client)
                    {
                        (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                    }
                    world.PlaySoundAt(new AssetLocation("game", "sounds/effect/stonecrush"), byPlayer, byPlayer);
                    interactParticles.MinPos       = blockSel.Position.ToVec3d() + blockSel.HitPosition;
                    interactParticles.ColorByBlock = world.BlockAccessor.GetBlock(blockSel.Position);
                    world.SpawnParticles(interactParticles, byPlayer);
                }
            }
            else if (blockSel.SelectionBoxIndex == 3)
            {
                if (rcbe.RemoveResource(world, byPlayer, blockSel, "stone", stockMod))
                {
                    if (world.Side == EnumAppSide.Client)
                    {
                        (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                    }
                    world.PlaySoundAt(new AssetLocation("game", "sounds/effect/stonecrush"), byPlayer, byPlayer);
                    interactParticles.MinPos       = blockSel.Position.ToVec3d() + blockSel.HitPosition;
                    interactParticles.ColorByBlock = world.BlockAccessor.GetBlock(blockSel.Position);
                    world.SpawnParticles(interactParticles, byPlayer);
                }
            }

            else if (blockSel.SelectionBoxIndex == 0 && byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack != null)
            {
                // attempts to add the players resource to the block.
                if (byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack.ItemAttributes["rubbleable"].AsBool())
                {
                    if (rcbe.Degrade())
                    {
                        if (world.Side == EnumAppSide.Client)
                        {
                            (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                        }
                        world.PlaySoundAt(new AssetLocation("game", "sounds/block/heavyice"), byPlayer, byPlayer);
                    }
                }
                else if (byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack.Attributes.GetTreeAttribute("contents") != null &&
                         byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack.Attributes.GetTreeAttribute("contents").GetItemstack("0") != null)
                {
                    ItemStack tstack = byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack.Attributes.GetTreeAttribute("contents").GetItemstack("0");
                    if (tstack.Collectible.Code.Domain == "game" && tstack.Collectible.Code.Path == "waterportion")
                    {
                        if (rcbe.Drench(world, blockSel))
                        {
                            if (world.Side == EnumAppSide.Client)
                            {
                                (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                            }
                            world.PlaySoundAt(new AssetLocation("game", "sounds/environment/largesplash1"), byPlayer, byPlayer);
                        }
                    }
                }
                else
                {
                    if (rcbe.AddResource(byPlayer.InventoryManager.ActiveHotbarSlot, stockMod))
                    {
                        if (world.Side == EnumAppSide.Client)
                        {
                            (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                        }
                        world.PlaySoundAt(new AssetLocation("game", "sounds/effect/stonecrush"), byPlayer, byPlayer);
                    }
                }
            }
            else if (blockSel.SelectionBoxIndex == 0 && byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack == null)
            {
                // if the players hand is empty we want to take all the matching blocks outs of their inventory.
                if (rcbe.AddAll(byPlayer))
                {
                    if (world.Side == EnumAppSide.Client)
                    {
                        (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                    }
                    world.PlaySoundAt(new AssetLocation("game", "sounds/effect/stonecrush"), byPlayer, byPlayer);
                }
            }
            rcbe.CheckDisplayVariant(world, blockSel);

            return(true);
        }
コード例 #10
0
        public override bool OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
        {
            PlugnFeatherBE be          = world.BlockAccessor.GetBlockEntity(blockSel.Position) as PlugnFeatherBE;
            ItemStack      playerStack = byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack;

            maxSearchRange = world.BlockAccessor.GetBlock(blockSel.Position).Attributes["searchrange"].AsInt();

            if (byPlayer.InventoryManager.ActiveHotbarSlot.Empty)
            {
            }

            if (playerStack == null)
            {
                return(false);
            }
            Item playerItem = playerStack.Item;

            if (playerItem == null)
            {
                return(false);
            }

            if (playerStack.ItemAttributes != null && playerStack.ItemAttributes.KeyExists("quarrystarter") && playerStack.ItemAttributes["quarrystarter"].AsBool() == true && be != null && be.master == null)
            {
                if (world.Side == EnumAppSide.Client)
                {
                    (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                }

                //Debug.WriteLine("making network");
                MakeNetwork(world, byPlayer, blockSel);
                int maxwork = WorkNeeded(be.slaveCount + 1);
                be.SetMaxWork(maxwork);

                if (be.master == null)
                {
                    return(false);
                }

                breakParticle2.MinPos       = be.master.AsBlockPos.ToVec3d();
                breakParticle2.AddPos       = new Vec3d(1, 1, 1);
                breakParticle2.ColorByBlock = world.BlockAccessor.GetBlock(be.master.AsBlockPos);
                breakParticle2.MinVelocity  = new Vec3f(.1f, .3f, .1f);
                breakParticle2.AddVelocity  = new Vec3f(0f, .3f, 0f);

                world.SpawnParticles(breakParticle2, byPlayer);

                foreach (Vec3i slave in be.slaves)
                {
                    breakParticle2.MinPos = slave.AsBlockPos.ToVec3d();
                    world.SpawnParticles(breakParticle2, byPlayer);

                    PlugnFeatherBE slavebe = world.BlockAccessor.GetBlockEntity(slave.AsBlockPos) as PlugnFeatherBE;
                    if (slavebe != null)
                    {
                        slavebe.SetMaxWork(maxwork);
                    }
                }
            }
            if (playerStack.ItemAttributes.KeyExists("quarryimpact") && be != null && be.master != null)
            {
                /*breakParticle2.MinPos = blockSel.Position.ToVec3d();
                 * breakParticle2.AddPos = new Vec3d(1, 1, 1);
                 * breakParticle2.ColorByBlock = world.BlockAccessor.GetBlock(blockSel.Position);
                 * breakParticle2.MinVelocity = new Vec3f(.1f, .3f, .1f);
                 * breakParticle2.AddVelocity = new Vec3f(0f, .3f, 0f);
                 *
                 * world.SpawnParticles(breakParticle2, byPlayer);*/



                if (be.IncreaseWork(10) == true)
                {
                    if (be.state != be.maxstate)
                    {
                        world.PlaySoundAt(cracksound, blockSel.Position.X, blockSel.Position.Y, blockSel.Position.Z, byPlayer, volume: .5f);
                        Debug.WriteLine("work Maxed");
                        be.IncreaseState(1);
                        SwitchState(be.state, world, byPlayer, blockSel);
                    }
                    if (CheckDone(be, world) == true)
                    {
                        Debug.WriteLine("all blocks at max");
                        BreakAll(be, world, byPlayer);
                    }
                }

                world.PlaySoundAt(hammersound, blockSel.Position.X, blockSel.Position.Y, blockSel.Position.Z, byPlayer, volume: 0.5f);
                if (world.Side == EnumAppSide.Client)
                {
                    (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
                }
                Debug.WriteLine(be.work);
            }

            return(true);
        }
コード例 #11
0
        public void BreakAll(PlugnFeatherBE be, IWorldAccessor world, IPlayer byPlayer)
        {
            PlugnFeatherBE master = world.BlockAccessor.GetBlockEntity(be.master.AsBlockPos) as PlugnFeatherBE;
            List <Vec3i>   points = new List <Vec3i> {
                be.master
            };

            foreach (Vec3i slave in master.slaves)
            {
                points.Add(slave);
            }

            Vec3i[]         cube   = FindCube(points);
            List <BlockPos> blocks = FindBlocksPos(cube[0], cube[1]);
            //world.HighlightBlocks(byPlayer, 0, blocks);
            IDictionary <string, int> stones = FindStoneTypes(world, blocks);

            string rockpath   = "";
            int    rockamount = 0;

            foreach (KeyValuePair <string, int> k in stones)
            {
                if (k.Value > rockamount)
                {
                    rockpath   = k.Key;
                    rockamount = k.Value;
                }
            }
            //Debug.WriteLine(rockpath);

            foreach (BlockPos point in blocks)
            {
                if (world.BlockAccessor.GetBlock(point).Code.Path == "rock-" + rockpath)
                {
                    breakParticle2.ColorByBlock = world.BlockAccessor.GetBlock(point);
                    breakParticle2.MinQuantity  = 5;
                    breakParticle2.AddQuantity  = 2;
                    breakParticle2.MinPos       = point.ToVec3d();
                    breakParticle2.AddPos       = new Vec3d(1, 1, 1);
                    breakParticle2.MinVelocity  = new Vec3f(0, 3, 0);
                    breakParticle2.AddVelocity  = new Vec3f(.1f, .5f, .1f);
                    breakParticle2.MinSize      = 1f;
                    breakParticle2.MaxSize      = 3f;

                    world.BlockAccessor.SetBlock(0, point);

                    world.SpawnParticles(breakParticle2, byPlayer);
                }
            }

            // This is where our system decide what to drop.
            string dropItemFillerString = GetDropType(rockamount);
            string sizeModFillerString  = GetSizeFillerString(dropItemFillerString);
            string dropItemString       = "stonestorage" + dropItemFillerString + "-" + rockpath + sizeModFillerString + "north";

            Block dropItem = world.GetBlock(new AssetLocation(Code.Domain, dropItemString.ToLower()));

            if (dropItem != null)
            {
                ItemStack dropItemStack = new ItemStack(dropItem, 1);
                dropItemStack.Attributes.SetInt("stonestored", rockamount);
                world.SpawnItemEntity(dropItemStack, new Vec3d(((cube[1].X - cube[0].X) / 2) + cube[0].X, ((cube[1].Y - cube[0].Y) / 2) + cube[0].Y, ((cube[1].Z - cube[0].Z) / 2) + cube[0].Z));
            }
            world.BlockAccessor.BreakBlock(be.master.AsBlockPos, byPlayer);
        }
コード例 #12
0
        public override bool OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
        {
            AssetLocation interactsound = new AssetLocation("game", "sounds/block/heavyice");
            BlockEntity   be            = world.BlockAccessor.GetBlockEntity(blockSel.Position);

            if (be is GenericStorageCapBE)
            {
                be = world.BlockAccessor.GetBlockEntity((be as GenericStorageCapBE).core);
            }

            var rcbe = be as RoughCutStorageBE;

            if (rcbe == null || rcbe.blockStack == null)
            {
                return(false);
            }

            if (byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack == null)
            {
                if (rcbe.blockStack.Attributes.HasAttribute("stonestored"))
                {
                    if (world.Side == EnumAppSide.Client)
                    {
                        (byPlayer as IClientPlayer).ShowChatNotification("Contains: " + rcbe.blockStack.Attributes["stonestored"].ToString() + " stone");
                    }
                }

                return(false);
            }

            if (rcbe.blockStack.Attributes.GetInt("stonestored") <= 0)
            {
                return(false);
            }



            if (world.Side == EnumAppSide.Client)
            {
                (byPlayer as IClientPlayer).TriggerFpAnimation(EnumHandInteract.HeldItemAttack);
            }

            ItemStack     activeStack = byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack;
            AssetLocation dropCode    = null;
            int           dropRate    = 0;

            interactParticles.ColorByBlock = world.BlockAccessor.GetBlock(blockSel.Position);
            interactParticles.MinPos       = blockSel.Position.ToVec3d() + blockSel.HitPosition;
            world.SpawnParticles(interactParticles, byPlayer);

            world.PlaySoundAt(interactsound, byPlayer, byPlayer, true, 32, .5f);

            if (activeStack.ItemAttributes != null)
            {
                if (activeStack.ItemAttributes.KeyExists("polishedrrate"))
                {
                    dropCode = new AssetLocation("game", "rockpolished-" + rcbe.blockStack.Block.FirstCodePart(1));
                    dropRate = activeStack.ItemAttributes["polishedrrate"].AsInt();
                }
                else if (activeStack.ItemAttributes.KeyExists("brickrrate"))
                {
                    dropCode = new AssetLocation("game", "stonebrick-" + rcbe.blockStack.Block.FirstCodePart(1));
                    dropRate = activeStack.ItemAttributes["brickrrate"].AsInt();
                }
                else if (activeStack.ItemAttributes.KeyExists("stonerrate"))
                {
                    dropCode = new AssetLocation("game", "stone-" + rcbe.blockStack.Block.FirstCodePart(1));
                    dropRate = activeStack.ItemAttributes["stonerrate"].AsInt();
                }
                else if (activeStack.ItemAttributes.KeyExists("rockrrate"))
                {
                    dropCode = new AssetLocation("game", "rock-" + rcbe.blockStack.Block.FirstCodePart(1));
                    dropRate = activeStack.ItemAttributes["rockrrate"].AsInt();
                }
            }


            if (dropCode != null)
            {
                var colObj    = (CollectibleObject)world.GetItem(dropCode) ?? world.GetBlock(dropCode);
                var stackSize = DropCount(activeStack.ItemAttributes["rchances"].AsInt(), dropRate, world.Rand);
                var dropStack = new ItemStack(colObj, stackSize);

                var dropPos = blockSel.Position.ToVec3d() + blockSel.HitPosition;
                var dropVel = new Vec3d(.05 * blockSel.Face.Normalf.ToVec3d().X, .1, .05 * blockSel.Face.Normalf.ToVec3d().Z);
                world.SpawnItemEntity(dropStack, dropPos, dropVel);

                rcbe.blockStack.Attributes.SetInt("stonestored", rcbe.blockStack.Attributes.GetInt("stonestored") - 1);
                if (rcbe.blockStack.Attributes.GetInt("stonestored") <= 0)
                {
                    world.BlockAccessor.BreakBlock(blockSel.Position, byPlayer);
                }
                byPlayer.InventoryManager.ActiveHotbarSlot.Itemstack.Item.DamageItem(world, byPlayer.Entity, byPlayer.InventoryManager.ActiveHotbarSlot, 1);
            }

            return(true);
        }