//初期シーンのセット public CurrentSceneOwner(SceneCreator sceneCreator, IUnitySceneController unitySceneController) { this.unitySceneController = unitySceneController; unitySceneController.SetScene(); currentScene = sceneCreator(); }
public SceneManager(SceneCreator firstSceneCreator, IUnitySceneController unitySceneController) { currentSceneOwner = new CurrentSceneOwner(firstSceneCreator, unitySceneController); }