public MagicUser(string name, Race characterRace, Dictionary <Attribute, int> attributes, int hitPoints, int xp) : base(name, characterRace, attributes, hitPoints, xp) { SetPrimeRequisite(Attribute.Intelligence); SetExperiencePointMultiplier(AttributeBonuses.GetPrimeRequisiteXPBonus(attributes[Attribute.Intelligence])); CurrentLevel = GetMagicUserLevel(); }
public Cleric(string name, Race characterRace, Dictionary <Attribute, int> attributes, int hitPoints, int xp) : base(name, characterRace, attributes, hitPoints, xp) { SetPrimeRequisite(Attribute.Wisdom); SetExperiencePointMultiplier(AttributeBonuses.GetPrimeRequisiteXPBonus(attributes[Attribute.Wisdom])); CurrentLevel = GetClericLevel(); }
protected Character(string name, Race characterRace, Dictionary <Attribute, int> attributes, int hitPoints, int experiencePoints) { Name = name; CharactersRace = characterRace; Attributes = attributes; this.hitPoints = hitPoints; ExperiencePoints = experiencePoints; Inventory = new List <EquipmentItems>(); EquippedInRightHand = null; EquippedInLeftHand = null; EquippedToBody = null; CharacterId = 0; StrBonus_ToHitMeleeBonus_DamageBonus_ToOpenDoorBonus = AttributeBonuses.GetStrenghtBonus(Attributes[Attribute.Strength]); DexBonus_ToHitMissilesBonus = AttributeBonuses.GetDexterity_ToHitMissilesBonus(Attributes[Attribute.Dexterity]); DexBonus_AcAdjustment = AttributeBonuses.GetDexterity_AcAdjustmentBonus(Attributes[Attribute.Dexterity]); DexBonus_InitiativeAdjustment = AttributeBonuses.GetDexterity_AcAdjustmentBonus(Attributes[Attribute.Dexterity]); WisBonus_MagicBasedSavingThrowAdjustment = AttributeBonuses.GetWisdomBonus(Attributes[Attribute.Wisdom]); ConBonus_HitPointAdjustment = AttributeBonuses.GetConstitution_HitPointBonus(Attributes[Attribute.Constitution]); ChaBonus_ReactionAdjustment = AttributeBonuses.GetCharimsaBonus_ReactionAdjustment(Attributes[Attribute.Charisma]); ChaBonus_NoOfRetainers = AttributeBonuses.GetCharimsaBonus_NoOfRetainers(Attributes[Attribute.Charisma]); ChaBonus_RetainerMorale = AttributeBonuses.GetCharimsaBonus_RetainersMorale(Attributes[Attribute.Charisma]); SetArmourClass(); }
public Thief(string name, Race characterRace, Dictionary <Attribute, int> attributes, int hitPoints, int xp) : base(name, characterRace, attributes, hitPoints, xp) { SetPrimeRequisite(Attribute.Dexterity); SetExperiencePointMultiplier(AttributeBonuses.GetPrimeRequisiteXPBonus(attributes[Attribute.Dexterity])); CurrentLevel = GetThiefLevel(); SetThievesAbilities(CurrentLevel); }
public string GetPrimeRequisiteBonusText(Attribute attribute) { int attributeScore = OriginalAttributes[attribute]; int bonusPercent = AttributeBonuses.GetPrimeRequisiteXPBonus(attributeScore); string bonusText = ""; if (bonusPercent == 0) { bonusText = "No adjustment to experience points"; } else if (bonusPercent > 0) { bonusText = "+" + bonusPercent + "% from earned experience points"; } else { bonusText = bonusPercent + "% from earned experience points"; } return(bonusText); }
public void SetClass(ClassType classType) { ClassType = classType; int hitPointBonus = AttributeBonuses.GetConstitution_HitPointBonus(OriginalAttributes[Attribute.Constitution]); switch (classType) { case ClassType.Fighter: { PrimeRequisite = Attribute.Strength; HitPoints = Character.GetAdditionalHitPointsForNewLevel(DiceRoll.Roll(1, DiceType.D8), hitPointBonus); break; } case ClassType.Thief: { PrimeRequisite = Attribute.Dexterity; HitPoints = Character.GetAdditionalHitPointsForNewLevel(DiceRoll.Roll(1, DiceType.D4), hitPointBonus); break; } case ClassType.MagicUser: { PrimeRequisite = Attribute.Intelligence; HitPoints = Character.GetAdditionalHitPointsForNewLevel(DiceRoll.Roll(1, DiceType.D4), hitPointBonus); break; } case ClassType.Cleric: { PrimeRequisite = Attribute.Wisdom; HitPoints = Character.GetAdditionalHitPointsForNewLevel(DiceRoll.Roll(1, DiceType.D6), hitPointBonus); break; } } }
private void SetCharimsaBonus(int value) { ChaBonus_ReactionAdjustment = AttributeBonuses.GetCharimsaBonus_ReactionAdjustment(value); ChaBonus_NoOfRetainers = AttributeBonuses.GetCharimsaBonus_NoOfRetainers(value); ChaBonus_RetainerMorale = AttributeBonuses.GetCharimsaBonus_RetainersMorale(value); }
private void SetConstitutionBonus(int value) { ConBonus_HitPointAdjustment = AttributeBonuses.GetConstitution_HitPointBonus(value); }
private void SetWisdomBonus(int value) { WisBonus_MagicBasedSavingThrowAdjustment = AttributeBonuses.GetWisdomBonus(value); }
private void SetDexterityBonus(int value) { DexBonus_ToHitMissiles = AttributeBonuses.GetDexterity_ToHitMissilesBonus(value); DexBonus_AcAdjustment = AttributeBonuses.GetDexterity_AcAdjustmentBonus(value); DexBonus_InitiativeAdjustment = AttributeBonuses.GetDexterity_InitiativeBonus(value); }
private void SetStrenghtBonus(int value) { StrBonus_ToHit_Damage_ToOpenDoor = AttributeBonuses.GetStrenghtBonus(value); }