void IGUIPacket.OnGUI(IUnityData unityData) { if (this.cachedLabel == null) { StringBuilder buffer = Utility.GetBuffer("Requesting data from GameObject "); for (int i = 0; i < this.gameObjectInstanceIDs.Count; i++) { if (i > 0) { buffer.Append(", "); } buffer.Append('"'); buffer.Append(unityData.GetGameObjectName(this.gameObjectInstanceIDs[i])); buffer.Append('"'); if (Conf.DebugMode != Conf.DebugState.None) { buffer.Append(" (#"); buffer.Append(this.gameObjectInstanceIDs[i]); buffer.Append(')'); } } buffer.Append('.'); this.cachedLabel = Utility.ReturnBuffer(buffer); } GUILayout.Label(this.cachedLabel); }
void IGUIPacket.OnGUI(IUnityData unityData) { if (this.cachedLabel == null) { this.cachedLabel = "Moving GameObject \"" + unityData.GetGameObjectName(this.instanceID) + "\" " + (Conf.DebugMode != Conf.DebugState.None ? " (#" + this.instanceID + ")" : "") + " into \"" + unityData.GetGameObjectName(this.instanceIDParent) + "\" " + (Conf.DebugMode != Conf.DebugState.None ? " (#" + this.instanceIDParent + ")" : "") + " at position \"" + this.siblingIndex + "\"."; } GUILayout.Label(this.cachedLabel); }
void IGUIPacket.OnGUI(IUnityData unityData) { if (this.cachedLabel == null) { this.cachedLabel = string.Format("Invoking {0}{1}.{2}{3}.{4}", unityData.GetGameObjectName(this.gameObjectInstanceID), (Conf.DebugMode != Conf.DebugState.None ? " (#" + this.gameObjectInstanceID + ')' : string.Empty), unityData.GetBehaviourName(this.gameObjectInstanceID, this.componentInstanceID), (Conf.DebugMode != Conf.DebugState.None ? " (#" + this.componentInstanceID + ')' : string.Empty), this.methodSignature); } GUILayout.Label(this.cachedLabel); }
void IGUIPacket.OnGUI(IUnityData unityData) { if (this.cachedLabel == null) { this.cachedLabel = "Deleting " + this.gameObjectInstanceIDs.Count + " GameObject"; } this.foldout = GUILayout.Toggle(this.foldout, this.cachedLabel); if (this.foldout == true) { for (int i = 0; i < this.gameObjectInstanceIDs.Count; i++) { GUILayout.Label(unityData.GetGameObjectName(this.gameObjectInstanceIDs[i]) + (Conf.DebugMode != Conf.DebugState.None ? " (#" + this.gameObjectInstanceIDs[i] + ')' : string.Empty)); } } }
void IGUIPacket.OnGUI(IUnityData unityData) { if (this.cachedLabel == null) { this.cachedLabel = "Deleting " + this.componentInstanceIDs.Count + " Component"; } this.foldout = GUILayout.Toggle(this.foldout, this.cachedLabel); if (this.foldout == true) { for (int i = 0; i < this.gameObjectInstanceIDs.Count; i++) { GUILayout.Label(string.Format("{0}{1}.{2}{3}", unityData.GetGameObjectName(this.gameObjectInstanceIDs[i]), (Conf.DebugMode != Conf.DebugState.None ? " (#" + this.gameObjectInstanceIDs[i] + ')' : string.Empty), unityData.GetBehaviourName(this.gameObjectInstanceIDs[i], this.componentInstanceIDs[i]), (Conf.DebugMode != Conf.DebugState.None ? " (#" + this.componentInstanceIDs[i] + ')' : string.Empty))); } } }
void IGUIPacket.OnGUI(IUnityData unityData) { if (this.cachedLabel == null) { if (this.gameObjectInstanceIDs.Length > 0) { StringBuilder buffer = Utility.GetBuffer("Watching GameObject "); for (int i = 0; i < this.gameObjectInstanceIDs.Length; i++) { buffer.Append('"'); buffer.Append(unityData.GetGameObjectName(this.gameObjectInstanceIDs[i])); buffer.Append('"'); if (Conf.DebugMode != Conf.DebugState.None) { buffer.Append(" (#"); buffer.Append(this.gameObjectInstanceIDs[i]); buffer.Append(')'); } buffer.Append(", "); } if (buffer.Length > 0) { buffer.Length -= 2; } buffer.Append('.'); this.cachedLabel = Utility.ReturnBuffer(buffer); } else { this.cachedLabel = "Unwatching GameObject."; } } GUILayout.Label(this.cachedLabel); }