public GameObjectFactory(IUnityContextHierarchyChangedListener root) { _unityContext = root; _prefabs = new Dictionary<string, GameObject[]>(); }
public MonoBehaviourFactory(IUnityContextHierarchyChangedListener unityContext) { _unityContext = unityContext; }
public GameObjectFactory(IUnityContextHierarchyChangedListener root) { _unityContext = root; _prefabs = new Dictionary <string, GameObject[]>(); }