public GameObjectFactory(IUnityContextHierarchyChangedListener root)
		{
			_unityContext = root;

			_prefabs = new Dictionary<string, GameObject[]>();
		} 
Example #2
0
 public MonoBehaviourFactory(IUnityContextHierarchyChangedListener unityContext)
 {
     _unityContext = unityContext;
 }
Example #3
0
        public GameObjectFactory(IUnityContextHierarchyChangedListener root)
        {
            _unityContext = root;

            _prefabs = new Dictionary <string, GameObject[]>();
        }