private void LevelPlus(int pts) { level += 1; levelLimScore = (level * 9 - 4) * (level + 2); if (pts > levelLimScore) { LevelPlus(pts); } else if (pts <= levelLimScore) { uiController.SetLevel(this, level); } if (level >= 8 && weaponLevel == WeaponLevel.TANK) { weaponLevel = WeaponLevel.BULLETSHTORMERR; OnUpWeapon(); } }