private void OnTriggerEnter(Collider other) { if (other.tag == "Collectable") { _uiController.Collectable(); Destroy(other.gameObject); } if (other.tag == "Check_Point_One") { saveCheckPoint(other); } if (other.tag == "Check_Point_Two") { saveCheckPoint(other); _enController.HideLevel(0); } if (other.tag == "Check_Point_Three") { _gameController.EndScene(); } if (other.tag == "Dead_Zone") { respawnPlayer(); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Collectable") { _uiController.Collectable(); AudioSource.PlayClipAtPoint(PickUpClip, other.transform.position); Destroy(other.gameObject); } if (other.tag == "Finish") { _gameController.StartNextScene(); } }