public static void Main(string[] args) { // Resolving the Dependencies IUnityContainer container = new UnityContainer(); ContainerAction.RegisterElements(container); //Checking for the Charge of the Battery IBattery battery = container.Resolve <IBattery>(); Console.WriteLine(battery.ChargeRemaining()); //Checking for the Tuner Manufacturer ITuner tuner = container.Resolve <ITuner>(); Console.WriteLine(tuner.Manufacturer()); Console.ReadKey(); }