public static void Main(string[] args)
        {
            // Resolving the Dependencies
            IUnityContainer container = new UnityContainer();

            ContainerAction.RegisterElements(container);

            //Checking for the Charge of the Battery
            IBattery battery = container.Resolve <IBattery>();

            Console.WriteLine(battery.ChargeRemaining());


            //Checking for the Tuner Manufacturer
            ITuner tuner = container.Resolve <ITuner>();

            Console.WriteLine(tuner.Manufacturer());

            Console.ReadKey();
        }