public CrouchProxy(IStateProxy playerState, IToggleProxySprintMediator sprintProxyToggleMediator) { _IsInputActive = false; _StatePlayer = playerState; _SprintToggleMediator = sprintProxyToggleMediator; _CommandCrouch = new CrouchCommand(); }
public WalkProxy(IStateProxy playerState, IToggleProxySprintMediator sprintProxyToggleMediator) { _IsInputActive = false; _StatePlayer = playerState; _SprintToggleMediator = sprintProxyToggleMediator; }