コード例 #1
0
        /// <summary>
        /// renders the ssim structure into a texture
        /// </summary>
        public void GetStructureTexture(ITexture image1, ITexture image2, ITexture dst, Settings s)
        {
            Debug.Assert(image1.HasSameDimensions(image2));
            Debug.Assert(image1.HasSameDimensions(dst));

            var cache     = GetCache(image1);
            var structTex = cache.GetTexture();

            using (var data = new ImagesCorrelationStats(cache))
            {
                foreach (var lm in image1.LayerMipmap.Range)
                {
                    RenderImagesCorrelation(image1, image2, data, lm);
                    RenderStructure(data, structTex, lm);
                    if (!s.Multiscale)
                    {
                        RenderRedToRgba(structTex, dst, lm);
                    }
                }

                if (s.Multiscale)
                {
                    foreach (var lm in image1.LayerMipmap.Range)
                    {
                        RenderContrastStructureMultiscale(structTex, lm);
                        RenderRedToRgba(structTex, dst, lm);
                    }
                }
            }
            cache.StoreTexture(structTex);
        }
コード例 #2
0
        private void RenderSSIM(ITexture luminance, ITexture contrast, ITexture structure, ITexture dst, LayerMipmapSlice lm)
        {
            Debug.Assert(luminance.HasSameDimensions(contrast));
            Debug.Assert(luminance.HasSameDimensions(structure));
            Debug.Assert(luminance.HasSameDimensions(dst));

            ssimShader.Run(new[] { luminance, contrast, structure }, dst, lm, models.SharedModel.Upload);
        }
コード例 #3
0
 private void RenderRedToRgba(ITexture src, ITexture dst, LayerMipmapSlice lm)
 {
     Debug.Assert(src.HasSameDimensions(dst));
     Debug.Assert(src.Format == Format.R32_Float);
     Debug.Assert(dst.Format == Format.R32G32B32A32_Float);
     redToRgbaTransform.Run(src, dst, lm, models.SharedModel.Upload);
 }
コード例 #4
0
        public Stats GetStats(ITexture image1, ITexture image2, LayerMipmapRange lmRange, Settings s)
        {
            Debug.Assert(image1.HasSameDimensions(image2));
            Debug.Assert(lmRange.IsSingleMipmap);
            var cache = GetCache(image1);

            var lumTex   = cache.GetTexture();
            var contTex  = cache.GetTexture();
            var strucTex = cache.GetTexture();
            var ssimTex  = cache.GetTexture();

            using (var data = new ImagesCorrelationStats(cache))
            {
                if (!s.Multiscale)
                {
                    foreach (var lm in image1.LayerMipmap.RangeOf(lmRange))
                    {
                        // determine expected value, variance, correlation
                        RenderImagesCorrelation(image1, image2, data, lm);

                        // calc the three components
                        RenderLuminance(data, lumTex, lm);
                        RenderContrast(data, contTex, lm);
                        RenderStructure(data, strucTex, lm);

                        // build ssim
                        //RenderSSIM(data, ssimTex, lm);
                        RenderSSIM(lumTex, strucTex, contTex, ssimTex, lm);
                    }
                }
                else // multiscale
                {
                    int endMipmap = Math.Min(lmRange.Mipmap + 5, image1.NumMipmaps);
                    for (int curMip = lmRange.Mipmap; curMip < endMipmap; ++curMip)
                    {
                        foreach (var lm in image1.LayerMipmap.RangeOf(new LayerMipmapRange(lmRange.Layer, curMip)))
                        {
                            // determine expected value, variance, correlation
                            RenderImagesCorrelation(image1, image2, data, lm);

                            // calc components
                            if (curMip == endMipmap - 1) // luminance only for last mipmap
                            {
                                RenderLuminance(data, lumTex, lm);
                            }
                            RenderContrast(data, contTex, lm);
                            RenderStructure(data, strucTex, lm);
                        }
                    }

                    // combine values of different scales to compute ssim
                    foreach (var lm in image1.LayerMipmap.RangeOf(lmRange))
                    {
                        // determine appropriate scale scores
                        RenderLuminanceMultiscale(lumTex, lm);
                        RenderContrastStructureMultiscale(contTex, lm);
                        RenderContrastStructureMultiscale(strucTex, lm);

                        // build ssim
                        RenderSSIM(lumTex, strucTex, contTex, ssimTex, lm);
                    }
                }
            }

            var stats = new Stats
            {
                Luminance = GetAveragedValue(lumTex, lmRange, s.ExcludeBorders),
                Contrast  = GetAveragedValue(contTex, lmRange, s.ExcludeBorders),
                Structure = GetAveragedValue(strucTex, lmRange, s.ExcludeBorders),
                SSIM      = GetAveragedValue(ssimTex, lmRange, s.ExcludeBorders)
            };

            cache.StoreTexture(lumTex);
            cache.StoreTexture(contTex);
            cache.StoreTexture(strucTex);
            cache.StoreTexture(ssimTex);

            return(stats);
        }
コード例 #5
0
        /// <summary>
        /// converts the texture into another format and performs cropping if requested
        /// </summary>
        /// <param name="texture">source texture</param>
        /// <param name="dstFormat">destination format</param>
        /// <param name="srcLm">layer/mipmap to export</param>
        /// <param name="multiplier">rgb channels will be multiplied by this value</param>
        /// <param name="crop">indicates if the image should be cropped, only works with 1 mipmap to export</param>
        /// <param name="offset">if crop: offset in source image</param>
        /// <param name="size">if crop: size of the destination image</param>
        /// <param name="align">if nonzero: texture width will be aligned to this (rounded down)</param>
        /// <param name="scaling">required for regenerating mipmaps after cropping.</param>
        /// <param name="overlay">overlay</param>
        /// <param name="scale">scales the destination image by this factor</param>
        /// <returns></returns>
        public ITexture Convert(ITexture texture, SharpDX.DXGI.Format dstFormat, LayerMipmapRange srcLm, float multiplier, bool crop,
                                Size3 offset, Size3 size, Size3 align, ScalingModel scaling, ITexture overlay = null, int scale = 1)
        {
            Debug.Assert(ImageFormat.IsSupported(dstFormat));
            Debug.Assert(ImageFormat.IsSupported(texture.Format));
            Debug.Assert(overlay == null || texture.HasSameDimensions(overlay));
            Debug.Assert(scale >= 1);

            // set width, height mipmap
            int nMipmaps = srcLm.IsSingleMipmap ? 1: texture.NumMipmaps;
            int nLayer   = srcLm.IsSingleLayer ? 1 : texture.NumLayers;

            // set correct width, height, offsets
            if (!crop)
            {
                size   = texture.Size.GetMip(srcLm.FirstMipmap);
                offset = Size3.Zero;
            }

            if (scale != 1)
            {
                size.X *= scale;
                size.Y *= scale;
                if (texture.Is3D)
                {
                    size.Z *= scale;
                }
                offset.X *= scale;
                offset.Y *= scale;
                if (texture.Is3D)
                {
                    offset.Z *= scale;
                }
            }

            // adjust alignments
            for (int i = 0; i < 3; ++i)
            {
                if (align[i] != 0)
                {
                    if (size[i] % align[i] != 0)
                    {
                        if (size[i] < align[i])
                        {
                            throw new Exception($"image needs to be aligned to {align[i]} but one axis is only {size[i]}. Axis should be at least {align[i]}");
                        }

                        crop = true;
                        var remainder = size[i] % align[i];
                        offset[i] = offset[i] + remainder / 2;
                        size[i]   = size[i] - remainder;
                    }
                }
            }

            bool recomputeMips = nMipmaps > 1 && (crop || scale != 1);

            if (recomputeMips)
            {
                // number of mipmaps might have changed
                nMipmaps      = size.MaxMipLevels;
                recomputeMips = nMipmaps > 1;
            }

            var res = texture.Create(new LayerMipmapCount(nLayer, nMipmaps), size, dstFormat, false);

            var dev = DirectX.Device.Get();

            quad.Bind(texture.Is3D);
            if (texture.Is3D)
            {
                dev.Pixel.Set(convert3D.Pixel);
            }
            else
            {
                dev.Pixel.Set(convert2D.Pixel);
            }

            dev.Pixel.SetShaderResource(0, texture.View);
            if (overlay != null)
            {
                dev.Pixel.SetShaderResource(1, overlay.View);
            }
            else
            {
                dev.Pixel.SetShaderResource(1, null);
            }

            foreach (var dstLm in res.LayerMipmap.Range)
            {
                cbuffer.SetData(new LayerLevelOffsetData
                {
                    Layer      = dstLm.Layer + srcLm.FirstLayer + offset.Z,
                    Level      = dstLm.Mipmap + srcLm.FirstMipmap,
                    Xoffset    = offset.X,
                    Yoffset    = offset.Y,
                    Multiplier = multiplier,
                    UseOverlay = overlay != null ? 1 : 0,
                    Scale      = scale
                });

                var dim = res.Size.GetMip(dstLm.Mipmap);
                dev.Pixel.SetConstantBuffer(0, cbuffer.Handle);
                dev.OutputMerger.SetRenderTargets(res.GetRtView(dstLm));
                dev.SetViewScissors(dim.Width, dim.Height);
                dev.DrawFullscreenTriangle(dim.Depth);

                if (recomputeMips && dstLm.Mipmap > 0)
                {
                    break;                                    // only write most detailed mipmap
                }
            }

            // remove bindings
            dev.Pixel.SetShaderResource(0, null);
            dev.Pixel.SetShaderResource(1, null);
            dev.OutputMerger.SetRenderTargets((RenderTargetView)null);
            quad.Unbind();

            if (recomputeMips)
            {
                scaling.WriteMipmaps(res);
            }

            return(res);
        }
コード例 #6
0
        public void Run(ITexture src, ITexture dst, LayerMipmapSlice lm, UploadBuffer buffer, ITextureCache cache)
        {
            Debug.Assert(src.HasSameDimensions(dst));
            Debug.Assert(cache.IsCompatibleWith(src));
            Debug.Assert(lm.IsIn(src.LayerMipmap));

            var srcSize = src.Size.GetMip(lm.Mipmap);

            var dev = Device.Get();

            dev.Compute.Set(src.Is3D ? Shader3D.Compute : Shader.Compute);
            var builder = src.Is3D ? ShaderBuilder.Builder3D : ShaderBuilder.Builder2D;

            // execute x
            buffer.SetData(new BufferData
            {
                Size      = srcSize,
                Direction = new Size3(1, 0, 0),
                Layer     = lm.Layer
            });
            dev.Compute.SetConstantBuffer(0, buffer.Handle);
            dev.Compute.SetShaderResource(0, src.GetSrView(lm));
            var      tmp1 = cache.GetTexture();
            ITexture tmp2 = null;

            dev.Compute.SetUnorderedAccessView(0, tmp1.GetUaView(lm.Mipmap));

            dev.Dispatch(
                Utility.Utility.DivideRoundUp(srcSize.Width, builder.LocalSizeX),
                Utility.Utility.DivideRoundUp(srcSize.Height, builder.LocalSizeY),
                Utility.Utility.DivideRoundUp(srcSize.Depth, builder.LocalSizeZ)
                );

            UnbindResources(dev);

            // execute y
            buffer.SetData(new BufferData
            {
                Size      = srcSize,
                Direction = new Size3(0, 1, 0),
                Layer     = lm.Layer
            });
            dev.Compute.SetConstantBuffer(0, buffer.Handle);
            dev.Compute.SetShaderResource(0, tmp1.GetSrView(lm));
            if (src.Is3D)
            {
                tmp2 = cache.GetTexture();
                dev.Compute.SetUnorderedAccessView(0, tmp2.GetUaView(lm.Mipmap));

                dev.Dispatch(
                    Utility.Utility.DivideRoundUp(srcSize.Width, builder.LocalSizeX),
                    Utility.Utility.DivideRoundUp(srcSize.Height, builder.LocalSizeY),
                    Utility.Utility.DivideRoundUp(srcSize.Depth, builder.LocalSizeZ)
                    );

                UnbindResources(dev);

                // execute z
                buffer.SetData(new BufferData
                {
                    Size      = srcSize,
                    Direction = new Size3(0, 0, 1),
                    Layer     = lm.Layer
                });
                dev.Compute.SetConstantBuffer(0, buffer.Handle);
                dev.Compute.SetShaderResource(0, tmp2.GetSrView(lm));
            }

            // bind final target
            dev.Compute.SetUnorderedAccessView(0, dst.GetUaView(lm.Mipmap));

            dev.Dispatch(
                Utility.Utility.DivideRoundUp(srcSize.Width, builder.LocalSizeX),
                Utility.Utility.DivideRoundUp(srcSize.Height, builder.LocalSizeY),
                Utility.Utility.DivideRoundUp(srcSize.Depth, builder.LocalSizeZ)
                );

            UnbindResources(dev);
            cache.StoreTexture(tmp1);
            if (tmp2 != null)
            {
                cache.StoreTexture(tmp2);
            }
        }
コード例 #7
0
 public bool IsCompatibleWith(ITexture tex)
 {
     Debug.Assert(tex != null);
     return(templateTex.HasSameDimensions(tex));
 }