protected override void Draw(GameTime gameTime) { if (this.IsActive) { _renderer.Render(gameTime); _textRenderer.SetText(0, "FPS: " + ((int)(1 / gameTime.ElapsedGameTime.TotalSeconds)), new Vector2(5, _screenHeight - 5), Color.CornflowerBlue); _textRenderer.Render(gameTime); } base.Draw(gameTime); }