/// <summary> /// Renders shields as big 'O' /// </summary> public void Render(IEnumerable <Engine.ShieldPickup> pickups, ITextRenderer text) { foreach (var p in pickups) { if (p.Active) { text.DrawInWorld("O", p.pos - new Vector3(shieldDims / 2, shieldDims / 2, 0.0f), new Vector3(0.3f, 0.3f, 1.0f), shieldDims); } } }