コード例 #1
0
 private void currentStructure_MouseDown(object sender, MouseButtonEventArgs e)
 {
     if (currentStructure.GetType() == typeof(Wall) && PlaceWall(currentStructure as Wall) || currentStructure is Turret && game.Grid.SnapObject(currentStructure))
     {
         currentStructure.Place();
         currentStructure.Model.MouseDown -= currentStructure_MouseDown;
         placedStructures.Push(currentStructure);
         if (game.PlayerCash >= currentStructure.Cost)
         {
             currentStructure = PurchaseStructure(currentStructure.GetType());
         }
         else
         {
             currentStructure = null;
         }
     }
 }