public void Initialize(Vector2 _area, float _gridSize, GameObject _constructPrefab, Map _worldMap, ConstructionManager.ConstructType _constructType) { size = _area; AddToGrid(); transform.gameObject.layer = 10; constructPrefab = _constructPrefab; constructType = _constructType; interactionRadius = ((size.x + size.y) / 2 * 1.5f) + 1.5f; IStructure structure = _constructPrefab.GetComponent <IStructure>(); //get maxhealth of the building and set it as the goal to reach maxHealth = structure.GetMaxHealth(); SetSize(_gridSize); transform.gameObject.AddComponent <BoxCollider>().size = new Vector3(size.x * _gridSize, 1.5f, size.y * _gridSize); transform.gameObject.GetComponent <BoxCollider>().center = new Vector3(0, 0.75f, 0); _worldMap.NavMeshUpdate(); }