/// <summary> /// Converst coordinate space position to world space position. /// </summary> public static UQuaternion CoordinateToWorldSpace(this ISpatialCoordinate coordinate, UQuaternion quaternion) { return(coordinate.CoordinateToWorldSpace(quaternion.AsNumericsQuaternion()).AsUnityQuaternion()); }
/// <summary> /// Converst coordinate space position to world space position. /// </summary> public static UVector3 CoordinateToWorldSpace(this ISpatialCoordinate coordinate, UVector3 vector) { return(coordinate.CoordinateToWorldSpace(vector.AsNumericsVector()).AsUnityVector()); }