/// <summary>
 /// Converst coordinate space position to world space position.
 /// </summary>
 public static UQuaternion CoordinateToWorldSpace(this ISpatialCoordinate coordinate, UQuaternion quaternion)
 {
     return(coordinate.CoordinateToWorldSpace(quaternion.AsNumericsQuaternion()).AsUnityQuaternion());
 }
 /// <summary>
 /// Converst coordinate space position to world space position.
 /// </summary>
 public static UVector3 CoordinateToWorldSpace(this ISpatialCoordinate coordinate, UVector3 vector)
 {
     return(coordinate.CoordinateToWorldSpace(vector.AsNumericsVector()).AsUnityVector());
 }