public void ReportsLostIfAuctionClosesImmediately() { sniper.AuctionClosed(); A.CallTo(() => sniperListener.SniperStateChanged( A <SniperSnapshot> .That.HasState(SniperState.Lost) )).MustHaveHappened(Repeated.AtLeast.Once); }
private void notifyChange() { if (sniperListener != null) { sniperListener.SniperStateChanged(snapShot); } }
private void NotifyChanged() { _sniperListener.SniperStateChanged(_snapshot); }