public bool Trigger(ISkill srcSkill, ISkillPlayer caster) { if (null == caster) { return(false); } return(CheckValue(caster.GetStatInt((int)StatType))); }
public bool Check(ISkillManager srcManager, ISkillPlayer srcPlayer, ISkillPlayer dstPlayer) { return(CheckValue(dstPlayer.GetStatInt((int)StatType))); }
public static int GetStatInt(this ISkillPlayer player, EnumManagerStat statType) { return(player.GetStatInt((int)statType)); }