public bool Trigger(ISkill srcSkill, ISkillPlayer caster)
 {
     if (null == caster)
     {
         return(false);
     }
     return(CheckValue(caster.GetStatInt((int)StatType)));
 }
 public bool Check(ISkillManager srcManager, ISkillPlayer srcPlayer, ISkillPlayer dstPlayer)
 {
     return(CheckValue(dstPlayer.GetStatInt((int)StatType)));
 }
 public static int GetStatInt(this ISkillPlayer player, EnumManagerStat statType)
 {
     return(player.GetStatInt((int)statType));
 }