/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _screenManager = new ScreenManager(this); //_screenManager.ActivateScreen(new Screens.TerrainTest(this)); _screenManager.ActivateScreen(new Screens.MainLevel(this)); Components.Add(_screenManager); base.Initialize(); }