public void DisconnectOnWin() { var logic = new ScoreControllerLogic(controller); for (var i = 0; i < PlayerScore.WinningScore; i++) { logic.DisconnectOnWin(i, false); controller.Received(0).DelayedStopServer(5); } logic.DisconnectOnWin(PlayerScore.WinningScore, false); controller.Received(1).DelayedStopServer(5); }