/// <summary> /// PlayerScore.Scored delegate such that when the scores reach /// 3, then shut down the server after 5 seconds /// </summary> /// <param name="score"></param> /// <param name="isLocalPlayer"></param> public void DisconnectOnWin(int score, bool isLocalPlayer) { Debug.LogFormat("[ScoreController] DisconnectOnWin: {0}, {1}, {2}", score, isLocalPlayer, PlayerScore.WinningScore); if (score >= PlayerScore.WinningScore) { Debug.LogFormat( "[ScoreController] score of {0} is greater than the {1} winnier score - disconnecting after 5 seconds", score, PlayerScore.WinningScore); controller.DelayedStopServer(5); } }