private bool OnAllowedIncomingTeleport(UUID userID, IScene scene, Vector3 Position, uint TeleportFlags, out Vector3 newPosition, out string reason) { newPosition = Position; UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.AllScopeIDs, userID); IScenePresence Sp = scene.GetScenePresence(userID); if (account == null) { reason = "Failed authentication."; return(false); //NO! } //Make sure that this user is inside the region as well if (Position.X < -2f || Position.Y < -2f || Position.X > scene.RegionInfo.RegionSizeX + 2 || Position.Y > scene.RegionInfo.RegionSizeY + 2) { MainConsole.Instance.DebugFormat( "[EstateService]: AllowedIncomingTeleport was given an illegal position of {0} for avatar {1}, {2}. Clamping", Position, Name, userID); bool changedX = false; bool changedY = false; while (Position.X < 0) { Position.X += scene.RegionInfo.RegionSizeX; changedX = true; } while (Position.X > scene.RegionInfo.RegionSizeX) { Position.X -= scene.RegionInfo.RegionSizeX; changedX = true; } while (Position.Y < 0) { Position.Y += scene.RegionInfo.RegionSizeY; changedY = true; } while (Position.Y > scene.RegionInfo.RegionSizeY) { Position.Y -= scene.RegionInfo.RegionSizeY; changedY = true; } if (changedX) { Position.X = scene.RegionInfo.RegionSizeX - Position.X; } if (changedY) { Position.Y = scene.RegionInfo.RegionSizeY - Position.Y; } } IAgentConnector AgentConnector = Framework.Utilities.DataManager.RequestPlugin <IAgentConnector>(); IAgentInfo agentInfo = null; if (AgentConnector != null) { agentInfo = AgentConnector.GetAgent(userID); } ILandObject ILO = null; IParcelManagementModule parcelManagement = scene.RequestModuleInterface <IParcelManagementModule>(); if (parcelManagement != null) { ILO = parcelManagement.GetLandObject(Position.X, Position.Y); } if (ILO == null) { if (Sp != null) { Sp.ClearSavedVelocity(); //If we are moving the agent, clear their velocity } //Can't find land, give them the first parcel in the region and find a good position for them ILO = parcelManagement.AllParcels()[0]; Position = parcelManagement.GetParcelCenterAtGround(ILO); } //parcel permissions if (ILO.IsBannedFromLand(userID)) //Note: restricted is dealt with in the next block { if (Sp != null) { Sp.ClearSavedVelocity(); //If we are moving the agent, clear their velocity } if (Sp == null) { reason = "Banned from this parcel."; return(false); } if (!FindUnBannedParcel(Position, Sp, userID, out ILO, out newPosition, out reason)) { //We found a place for them, but we don't need to check any further on positions here //return true; } } //Move them out of banned parcels ParcelFlags parcelflags = (ParcelFlags)ILO.LandData.Flags; if ((parcelflags & ParcelFlags.UseAccessGroup) == ParcelFlags.UseAccessGroup && (parcelflags & ParcelFlags.UseAccessList) == ParcelFlags.UseAccessList && (parcelflags & ParcelFlags.UsePassList) == ParcelFlags.UsePassList) { if (Sp != null) { Sp.ClearSavedVelocity(); //If we are moving the agent, clear their velocity } //One of these is in play then if ((parcelflags & ParcelFlags.UseAccessGroup) == ParcelFlags.UseAccessGroup) { if (Sp == null) { reason = "Banned from this parcel."; return(false); } if (Sp.ControllingClient.ActiveGroupId != ILO.LandData.GroupID) { if (!FindUnBannedParcel(Position, Sp, userID, out ILO, out newPosition, out reason)) { //We found a place for them, but we don't need to check any further on positions here //return true; } } } else if ((parcelflags & ParcelFlags.UseAccessList) == ParcelFlags.UseAccessList) { if (Sp == null) { reason = "Banned from this parcel."; return(false); } //All but the people on the access list are banned if (ILO.IsRestrictedFromLand(userID)) { if (!FindUnBannedParcel(Position, Sp, userID, out ILO, out newPosition, out reason)) { //We found a place for them, but we don't need to check any further on positions here //return true; } } } else if ((parcelflags & ParcelFlags.UsePassList) == ParcelFlags.UsePassList) { if (Sp == null) { reason = "Banned from this parcel."; return(false); } //All but the people on the pass/access list are banned if (ILO.IsRestrictedFromLand(Sp.UUID)) { if (!FindUnBannedParcel(Position, Sp, userID, out ILO, out newPosition, out reason)) { //We found a place for them, but we don't need to check any further on positions here //return true; } } } } EstateSettings ES = scene.RegionInfo.EstateSettings; TeleportFlags tpflags = (TeleportFlags)TeleportFlags; const TeleportFlags allowableFlags = OpenMetaverse.TeleportFlags.ViaLandmark | OpenMetaverse.TeleportFlags.ViaHome | OpenMetaverse.TeleportFlags.ViaLure | OpenMetaverse.TeleportFlags.ForceRedirect | OpenMetaverse.TeleportFlags.Godlike | OpenMetaverse.TeleportFlags.NineOneOne; //If the user wants to force landing points on crossing, we act like they are not crossing, otherwise, check the child property and that the ViaRegionID is set bool isCrossing = !ForceLandingPointsOnCrossing && (Sp != null && Sp.IsChildAgent && ((tpflags & OpenMetaverse.TeleportFlags.ViaRegionID) == OpenMetaverse.TeleportFlags.ViaRegionID)); //Move them to the nearest landing point if (!((tpflags & allowableFlags) != 0) && !isCrossing && !ES.AllowDirectTeleport) { if (Sp != null) { Sp.ClearSavedVelocity(); //If we are moving the agent, clear their velocity } if (!scene.Permissions.IsGod(userID)) { Telehub telehub = RegionConnector.FindTelehub(scene.RegionInfo.RegionID, scene.RegionInfo.RegionHandle); if (telehub != null) { if (telehub.SpawnPos.Count == 0) { Position = new Vector3(telehub.TelehubLocX, telehub.TelehubLocY, telehub.TelehubLocZ); } else { int LastTelehubNum = 0; if (!LastTelehub.TryGetValue(scene.RegionInfo.RegionID, out LastTelehubNum)) { LastTelehubNum = 0; } Position = telehub.SpawnPos[LastTelehubNum] + new Vector3(telehub.TelehubLocX, telehub.TelehubLocY, telehub.TelehubLocZ); LastTelehubNum++; if (LastTelehubNum == telehub.SpawnPos.Count) { LastTelehubNum = 0; } LastTelehub[scene.RegionInfo.RegionID] = LastTelehubNum; } } } } else if (!((tpflags & allowableFlags) != 0) && !isCrossing && !scene.Permissions.GenericParcelPermission(userID, ILO, (ulong)GroupPowers.None)) //Telehubs override parcels { if (Sp != null) { Sp.ClearSavedVelocity(); //If we are moving the agent, clear their velocity } if (ILO.LandData.LandingType == (int)LandingType.None) //Blocked, force this person off this land { //Find a new parcel for them List <ILandObject> Parcels = parcelManagement.ParcelsNearPoint(Position); if (Parcels.Count > 1) { newPosition = parcelManagement.GetNearestRegionEdgePosition(Sp); } else { bool found = false; //We need to check here as well for bans, can't toss someone into a parcel they are banned from foreach (ILandObject Parcel in Parcels.Where(Parcel => !Parcel.IsBannedFromLand(userID))) { //Now we have to check their userloc if (ILO.LandData.LandingType == (int)LandingType.None) { continue; //Blocked, check next one } else if (ILO.LandData.LandingType == (int)LandingType.LandingPoint) { //Use their landing spot newPosition = Parcel.LandData.UserLocation; } else //They allow for anywhere, so dump them in the center at the ground { newPosition = parcelManagement.GetParcelCenterAtGround(Parcel); } found = true; } if (!found) //Dump them at the edge { if (Sp != null) { newPosition = parcelManagement.GetNearestRegionEdgePosition(Sp); } else { reason = "Banned from this parcel."; return(false); } } } } else if (ILO.LandData.LandingType == (int)LandingType.LandingPoint) //Move to tp spot { newPosition = ILO.LandData.UserLocation != Vector3.Zero ? ILO.LandData.UserLocation : parcelManagement.GetNearestRegionEdgePosition(Sp); } } //We assume that our own region isn't null.... if (agentInfo != null) { //Can only enter prelude regions once! if (scene.RegionInfo.RegionFlags != -1 && ((scene.RegionInfo.RegionFlags & (int)RegionFlags.Prelude) == (int)RegionFlags.Prelude) && agentInfo != null) { if (agentInfo.OtherAgentInformation.ContainsKey("Prelude" + scene.RegionInfo.RegionID)) { reason = "You may not enter this region as you have already been to this prelude region."; return(false); } else { agentInfo.OtherAgentInformation.Add("Prelude" + scene.RegionInfo.RegionID, OSD.FromInteger((int)IAgentFlags.PastPrelude)); AgentConnector.UpdateAgent(agentInfo); } } if (agentInfo.OtherAgentInformation.ContainsKey("LimitedToEstate")) { int LimitedToEstate = agentInfo.OtherAgentInformation["LimitedToEstate"]; if (scene.RegionInfo.EstateSettings.EstateID != LimitedToEstate) { reason = "You may not enter this reason, as it is outside of the estate you are limited to."; return(false); } } } if ((ILO.LandData.Flags & (int)ParcelFlags.DenyAnonymous) != 0) { if (account != null && (account.UserFlags & (int)IUserProfileInfo.ProfileFlags.NoPaymentInfoOnFile) == (int)IUserProfileInfo.ProfileFlags.NoPaymentInfoOnFile) { reason = "You may not enter this region."; return(false); } } if ((ILO.LandData.Flags & (uint)ParcelFlags.DenyAgeUnverified) != 0 && agentInfo != null) { if ((agentInfo.Flags & IAgentFlags.Minor) == IAgentFlags.Minor) { reason = "You may not enter this region."; return(false); } } //Check that we are not underground as well ITerrainChannel chan = scene.RequestModuleInterface <ITerrainChannel>(); if (chan != null) { float posZLimit = chan[(int)newPosition.X, (int)newPosition.Y] + (float)1.25; if (posZLimit >= (newPosition.Z) && !(Single.IsInfinity(posZLimit) || Single.IsNaN(posZLimit))) { newPosition.Z = posZLimit; } } //newPosition = Position; reason = ""; return(true); }