internal static void OnPaint(Camera camera) { if (currentDragTool != null) { currentDragTool.OnPaint(camera); } }
internal static void OnPaint() { if (currentDragTool != null) { currentDragTool.OnPaint(); } }
internal static void OnPaint(SceneView sceneView) { if (currentDragTool != null) { currentDragTool.OnPaint(sceneView); } }